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authormax-001 <maxsmits21@kpnmail.nl>2024-12-10 08:48:06 +0100
committermax-001 <maxsmits21@kpnmail.nl>2024-12-10 08:48:06 +0100
commitc8d05f759bb1be0ec99e8f23eaa65c80c36ce03d (patch)
tree8d176b831b9619cffc953f368be2eefc9e52c8ca /src/crepe/api/AI.cpp
parente5e2eefc7f0f6199fe2b36688b2ad64a97784717 (diff)
Implemented feedback
Diffstat (limited to 'src/crepe/api/AI.cpp')
-rw-r--r--src/crepe/api/AI.cpp15
1 files changed, 13 insertions, 2 deletions
diff --git a/src/crepe/api/AI.cpp b/src/crepe/api/AI.cpp
index 00e5b37..472550b 100644
--- a/src/crepe/api/AI.cpp
+++ b/src/crepe/api/AI.cpp
@@ -1,10 +1,17 @@
+#include <stdexcept>
+
#include "AI.h"
namespace crepe {
AI::AI(game_object_id_t id, float max_force) : Component(id), max_force(max_force) {}
-void AI::make_circle_path(float radius, vec2 center, float start_angle, bool clockwise) {
+void AI::make_circle_path(float radius, const vec2 & center, float start_angle,
+ bool clockwise) {
+ if (radius <= 0) {
+ throw std::runtime_error("Radius must be greater than 0");
+ }
+
// The step size is determined by the radius (step size is in radians)
float step = 400.0f / radius;
// Force at least 16 steps (in case of a small radius)
@@ -27,8 +34,12 @@ void AI::make_circle_path(float radius, vec2 center, float start_angle, bool clo
}
}
-void AI::make_oval_path(float radius_x, float radius_y, vec2 center, float start_angle,
+void AI::make_oval_path(float radius_x, float radius_y, const vec2 & center, float start_angle,
bool clockwise, float rotation) {
+ if (radius_x <= 0 && radius_y <= 0) {
+ throw std::runtime_error("Radius must be greater than 0");
+ }
+
float max_radius = std::max(radius_x, radius_y);
// The step size is determined by the radius (step size is in radians)
float step = 400.0f / max_radius;