diff options
author | Loek Le Blansch <loek@pipeframe.xyz> | 2024-10-31 18:41:30 +0100 |
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committer | Loek Le Blansch <loek@pipeframe.xyz> | 2024-10-31 18:41:30 +0100 |
commit | 8e3367b186e60eb1e33bf58a066823cb00a7566e (patch) | |
tree | c4038a31993767276efec5fa1b1a37dff3b79465 /src/crepe/Sound.cpp | |
parent | b7df77d6cc26cb9ee46891d7108f01734b3104dd (diff) | |
parent | 35ef3ba91ce9e00466508f2388f4c1dd2321b505 (diff) |
Merge branch 'master' into poc/audio-miniaudio
Diffstat (limited to 'src/crepe/Sound.cpp')
-rw-r--r-- | src/crepe/Sound.cpp | 60 |
1 files changed, 60 insertions, 0 deletions
diff --git a/src/crepe/Sound.cpp b/src/crepe/Sound.cpp new file mode 100644 index 0000000..64fa281 --- /dev/null +++ b/src/crepe/Sound.cpp @@ -0,0 +1,60 @@ +#include "util/log.h" + +#include "Sound.h" +#include "SoundContext.h" + +using namespace crepe; + +Sound::Sound(std::unique_ptr<Asset> res) { + dbg_trace(); + this->load(std::move(res)); +} + +Sound::Sound(const char * src) { + dbg_trace(); + this->load(std::make_unique<Asset>(src)); +} + +void Sound::load(std::unique_ptr<Asset> res) { + this->sample.load(res->canonical()); +} + +void Sound::play() { + SoundContext & ctx = SoundContext::get_instance(); + if (ctx.engine.getPause(this->handle)) { + // resume if paused + ctx.engine.setPause(this->handle, false); + } else { + // or start new sound + this->handle = ctx.engine.play(this->sample, this->volume); + ctx.engine.setLooping(this->handle, this->looping); + } +} + +void Sound::pause() { + SoundContext & ctx = SoundContext::get_instance(); + if (ctx.engine.getPause(this->handle)) return; + ctx.engine.setPause(this->handle, true); +} + +void Sound::rewind() { + SoundContext & ctx = SoundContext::get_instance(); + if (!ctx.engine.isValidVoiceHandle(this->handle)) return; + ctx.engine.seek(this->handle, 0); +} + +void Sound::set_volume(float volume) { + this->volume = volume; + + SoundContext & ctx = SoundContext::get_instance(); + if (!ctx.engine.isValidVoiceHandle(this->handle)) return; + ctx.engine.setVolume(this->handle, this->volume); +} + +void Sound::set_looping(bool looping) { + this->looping = looping; + + SoundContext & ctx = SoundContext::get_instance(); + if (!ctx.engine.isValidVoiceHandle(this->handle)) return; + ctx.engine.setLooping(this->handle, this->looping); +} |