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| author | max-001 <maxsmits21@kpnmail.nl> | 2024-11-05 16:34:00 +0100 |
|---|---|---|
| committer | max-001 <maxsmits21@kpnmail.nl> | 2024-11-05 16:34:00 +0100 |
| commit | 3d27e696185d6f4dfc9e978517ed17844044c5bc (patch) | |
| tree | af65fdcdb44a1f9e6a84a294f267e6f743fea599 /src/crepe/Sound.cpp | |
| parent | 6071387c2bbe6d36a95c113ad137e8e2ce80be27 (diff) | |
| parent | ae6a103946e437ca85cc69c5fc2cbf68d35ffeae (diff) | |
Merge remote-tracking branch 'origin/max/gameobject' into max/scenes
Diffstat (limited to 'src/crepe/Sound.cpp')
| -rw-r--r-- | src/crepe/Sound.cpp | 60 |
1 files changed, 0 insertions, 60 deletions
diff --git a/src/crepe/Sound.cpp b/src/crepe/Sound.cpp deleted file mode 100644 index 64fa281..0000000 --- a/src/crepe/Sound.cpp +++ /dev/null @@ -1,60 +0,0 @@ -#include "util/log.h" - -#include "Sound.h" -#include "SoundContext.h" - -using namespace crepe; - -Sound::Sound(std::unique_ptr<Asset> res) { - dbg_trace(); - this->load(std::move(res)); -} - -Sound::Sound(const char * src) { - dbg_trace(); - this->load(std::make_unique<Asset>(src)); -} - -void Sound::load(std::unique_ptr<Asset> res) { - this->sample.load(res->canonical()); -} - -void Sound::play() { - SoundContext & ctx = SoundContext::get_instance(); - if (ctx.engine.getPause(this->handle)) { - // resume if paused - ctx.engine.setPause(this->handle, false); - } else { - // or start new sound - this->handle = ctx.engine.play(this->sample, this->volume); - ctx.engine.setLooping(this->handle, this->looping); - } -} - -void Sound::pause() { - SoundContext & ctx = SoundContext::get_instance(); - if (ctx.engine.getPause(this->handle)) return; - ctx.engine.setPause(this->handle, true); -} - -void Sound::rewind() { - SoundContext & ctx = SoundContext::get_instance(); - if (!ctx.engine.isValidVoiceHandle(this->handle)) return; - ctx.engine.seek(this->handle, 0); -} - -void Sound::set_volume(float volume) { - this->volume = volume; - - SoundContext & ctx = SoundContext::get_instance(); - if (!ctx.engine.isValidVoiceHandle(this->handle)) return; - ctx.engine.setVolume(this->handle, this->volume); -} - -void Sound::set_looping(bool looping) { - this->looping = looping; - - SoundContext & ctx = SoundContext::get_instance(); - if (!ctx.engine.isValidVoiceHandle(this->handle)) return; - ctx.engine.setLooping(this->handle, this->looping); -} |