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authorheavydemon21 <nielsstunnebrink1@gmail.com>2024-10-22 15:37:00 +0200
committerheavydemon21 <nielsstunnebrink1@gmail.com>2024-10-22 15:37:00 +0200
commitf1857fc2d4ddec71b3f0395903f8446cf96b8d0c (patch)
treefeb0a1b4f80cb67ca9af89545ae67a2c03e2f23b /src/crepe/SdlContext.h
parentb151274f9009eb9f86e4df29ca2c75f5b01d4092 (diff)
fixed everything and can now work with new compiler, example rendering and made it work with component manager
Diffstat (limited to 'src/crepe/SdlContext.h')
-rw-r--r--src/crepe/SdlContext.h45
1 files changed, 26 insertions, 19 deletions
diff --git a/src/crepe/SdlContext.h b/src/crepe/SdlContext.h
index c8f1304..a6c85f1 100644
--- a/src/crepe/SdlContext.h
+++ b/src/crepe/SdlContext.h
@@ -1,43 +1,50 @@
#pragma once
-#include "SDL_rect.h"
+#include "RenderSystem.h"
#include "api/Sprite.h"
#include "api/Transform.h"
#include <SDL2/SDL_render.h>
#include <SDL2/SDL_video.h>
-namespace crepe {
+namespace crepe::api {
+class Texture;
+}
+namespace crepe {
class SdlContext {
public:
-
- void handleEvents(bool& running);
- void clearScreen();
- void presentScreen();
- void draw(const api::Sprite&, const api::Transform&);
-
// singleton
static SdlContext & get_instance();
- SDL_Texture* setTextureFromPath(const char*);
- SDL_Texture* setTextureFromPath(const char*, SDL_Rect& clip, const int row, const int col);
-
-private:
- SdlContext();
- virtual ~SdlContext();
-
SdlContext(const SdlContext &) = delete;
SdlContext(SdlContext &&) = delete;
SdlContext & operator=(const SdlContext &) = delete;
SdlContext & operator=(SdlContext &&) = delete;
+ //TODO decide events wouter?
private:
+ void handle_events(bool & running);
- SDL_Window* m_game_window;
- SDL_Renderer* m_game_renderer;
-};
+private:
+ SdlContext();
+ virtual ~SdlContext();
+
+private:
+ friend class api::Texture;
+ SDL_Texture * texture_from_path(const char *);
+ //SDL_Texture* setTextureFromPath(const char*, SDL_Rect& clip, const int row, const int col);
-} //
+private:
+ friend class RenderSystem;
+ void draw(const api::Sprite &, const api::Transform &);
+ void clear_screen();
+ void present_screen();
+
+private:
+ SDL_Window * m_game_window;
+ SDL_Renderer * m_game_renderer;
+};
+} // namespace crepe