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authorjaroWMR <jarorutjes07@gmail.com>2024-10-23 19:57:44 +0200
committerjaroWMR <jarorutjes07@gmail.com>2024-10-23 19:57:44 +0200
commitedbb6c892299e3b7f93638abcc9e55b2cfce2358 (patch)
treed9c306af19636f5c757397ec1c1a157a93c12f0c /src/crepe/SdlContext.cpp
parent1b96c6e3c57b9d1dc5fb02cbd24b625d7f7f5b05 (diff)
parenteaa05e7a981b0f581f5393882e4753d9294a3dba (diff)
merge with niels/rendering
Diffstat (limited to 'src/crepe/SdlContext.cpp')
-rw-r--r--src/crepe/SdlContext.cpp149
1 files changed, 149 insertions, 0 deletions
diff --git a/src/crepe/SdlContext.cpp b/src/crepe/SdlContext.cpp
new file mode 100644
index 0000000..cc5148c
--- /dev/null
+++ b/src/crepe/SdlContext.cpp
@@ -0,0 +1,149 @@
+
+
+#include "SdlContext.h"
+
+#include "api/Sprite.h"
+#include "api/Texture.h"
+#include "api/Transform.h"
+#include "util/log.h"
+#include <SDL2/SDL.h>
+#include <SDL2/SDL_image.h>
+#include <SDL2/SDL_render.h>
+#include <SDL2/SDL_surface.h>
+#include <SDL2/SDL_video.h>
+#include <cmath>
+#include <cstddef>
+#include <iostream>
+
+using namespace crepe;
+
+SdlContext & SdlContext::get_instance() {
+ static SdlContext instance;
+ return instance;
+}
+
+void SdlContext::handle_events(bool & running) {
+ SDL_Event event;
+ while (SDL_PollEvent(&event)) {
+ if (event.type == SDL_QUIT) {
+ running = false;
+ }
+ }
+}
+
+SdlContext::~SdlContext() {
+ dbg_trace();
+
+ if (m_game_renderer != nullptr) SDL_DestroyRenderer(m_game_renderer);
+
+ if (m_game_window != nullptr) {
+ SDL_DestroyWindow(m_game_window);
+ }
+
+ IMG_Quit();
+ SDL_Quit();
+}
+
+void SdlContext::clear_screen() { SDL_RenderClear(this->m_game_renderer); }
+
+SdlContext::SdlContext() {
+ dbg_trace();
+
+ if (SDL_Init(SDL_INIT_VIDEO) < 0) {
+ std::cerr << "SDL could not initialize! SDL_Error: " << SDL_GetError()
+ << std::endl;
+ return;
+ }
+
+ m_game_window = SDL_CreateWindow(
+ "Crepe Game Engine", SDL_WINDOWPOS_CENTERED, SDL_WINDOWPOS_CENTERED,
+ 1920, 1080, SDL_WINDOW_HIDDEN);
+ if (!m_game_window) {
+ std::cerr << "Window could not be created! SDL_Error: "
+ << SDL_GetError() << std::endl;
+ }
+
+ m_game_renderer
+ = SDL_CreateRenderer(m_game_window, -1, SDL_RENDERER_ACCELERATED);
+ if (!m_game_renderer) {
+ std::cerr << "Renderer could not be created! SDL_Error: "
+ << SDL_GetError() << std::endl;
+ SDL_DestroyWindow(m_game_window);
+ return;
+ }
+
+ int img_flags = IMG_INIT_PNG;
+ if (!(IMG_Init(img_flags) & img_flags)) {
+ std::cout << "SDL_image could not initialize! SDL_image Error: "
+ << IMG_GetError() << std::endl;
+ }
+}
+void SdlContext::present_screen() { SDL_RenderPresent(this->m_game_renderer); }
+
+void SdlContext::draw(const api::Sprite & sprite,
+ const api::Transform & transform) {
+
+ static SDL_RendererFlip render_flip
+ = (SDL_RendererFlip) ((SDL_FLIP_HORIZONTAL * sprite.flip.flip_x)
+ | (SDL_FLIP_VERTICAL * sprite.flip.flip_y));
+
+ int w, h;
+ SDL_QueryTexture(sprite.sprite_image->m_texture, NULL, NULL, &w, &h);
+ // needs maybe camera for position
+ SDL_Rect dstrect = {
+ .x = static_cast<int>(transform.position.x),
+ .y = static_cast<int>(transform.position.y),
+ .w = static_cast<int>(w * transform.scale),
+ .h = static_cast<int>(h * transform.scale),
+ };
+
+ double degrees = transform.rotation * 180 / M_PI;
+ SDL_RenderCopyEx(this->m_game_renderer, sprite.sprite_image->m_texture,
+ NULL, &dstrect, degrees, NULL, render_flip);
+}
+
+/*
+SDL_Texture * SdlContext::setTextureFromPath(const char * path, SDL_Rect & clip,
+ const int row, const int col) {
+ dbg_trace();
+
+ SDL_Surface * tmp = IMG_Load(path);
+ if (!tmp) {
+ std::cerr << "Error surface " << IMG_GetError << std::endl;
+ }
+
+ clip.
+ w = tmp->w / col;
+ clip.h = tmp->h / row;
+
+ SDL_Texture * CreatedTexture
+ = SDL_CreateTextureFromSurface(m_game_renderer, tmp);
+
+ if (!CreatedTexture) {
+ std::cerr << "Error could not create texture " << IMG_GetError
+ << std::endl;
+ }
+ SDL_FreeSurface(tmp);
+
+ return CreatedTexture;
+}
+*/
+
+SDL_Texture * SdlContext::texture_from_path(const char * path) {
+ dbg_trace();
+
+ SDL_Surface * tmp = IMG_Load(path);
+ if (!tmp) {
+ std::cerr << "Error surface " << IMG_GetError << std::endl;
+ }
+ SDL_Texture * created_texture
+ = SDL_CreateTextureFromSurface(m_game_renderer, tmp);
+
+ if (!created_texture) {
+ std::cerr << "Error could not create texture " << IMG_GetError
+ << std::endl;
+ }
+ SDL_FreeSurface(tmp);
+
+ return created_texture;
+}