diff options
author | Loek Le Blansch <loek@pipeframe.xyz> | 2024-10-23 22:23:36 +0200 |
---|---|---|
committer | Loek Le Blansch <loek@pipeframe.xyz> | 2024-10-23 22:23:36 +0200 |
commit | 6e2c5e1b57210b10f8781f103e5c46308544339f (patch) | |
tree | 9738592f2082de1881a0ea019bf3c99644134aef /src/crepe/SdlContext.cpp | |
parent | 9b7be419c9dcc6ebd1e504713c7b2676ca3d2fdf (diff) |
more nitpicking
Diffstat (limited to 'src/crepe/SdlContext.cpp')
-rw-r--r-- | src/crepe/SdlContext.cpp | 49 |
1 files changed, 25 insertions, 24 deletions
diff --git a/src/crepe/SdlContext.cpp b/src/crepe/SdlContext.cpp index f00dade..2b49283 100644 --- a/src/crepe/SdlContext.cpp +++ b/src/crepe/SdlContext.cpp @@ -1,11 +1,3 @@ - - -#include "SdlContext.h" - -#include "api/Sprite.h" -#include "api/Texture.h" -#include "api/Transform.h" -#include "util/log.h" #include <SDL2/SDL.h> #include <SDL2/SDL_image.h> #include <SDL2/SDL_render.h> @@ -15,6 +7,13 @@ #include <cstddef> #include <iostream> +#include "api/Sprite.h" +#include "api/Texture.h" +#include "api/Transform.h" +#include "util/log.h" + +#include "SdlContext.h" + using namespace crepe; SdlContext & SdlContext::get_instance() { @@ -34,17 +33,18 @@ void SdlContext::handle_events(bool & running) { SdlContext::~SdlContext() { dbg_trace(); - if (m_game_renderer != nullptr) SDL_DestroyRenderer(m_game_renderer); + if (this->game_renderer != nullptr) + SDL_DestroyRenderer(this->game_renderer); - if (m_game_window != nullptr) { - SDL_DestroyWindow(m_game_window); + if (this->game_window != nullptr) { + SDL_DestroyWindow(this->game_window); } IMG_Quit(); SDL_Quit(); } -void SdlContext::clear_screen() { SDL_RenderClear(this->m_game_renderer); } +void SdlContext::clear_screen() { SDL_RenderClear(this->game_renderer); } SdlContext::SdlContext() { dbg_trace(); @@ -55,20 +55,20 @@ SdlContext::SdlContext() { return; } - m_game_window = SDL_CreateWindow( + this->game_window = SDL_CreateWindow( "Crepe Game Engine", SDL_WINDOWPOS_CENTERED, SDL_WINDOWPOS_CENTERED, 1920, 1080, SDL_WINDOW_SHOWN); - if (!m_game_window) { + if (!this->game_window) { std::cerr << "Window could not be created! SDL_Error: " << SDL_GetError() << std::endl; } - m_game_renderer - = SDL_CreateRenderer(m_game_window, -1, SDL_RENDERER_ACCELERATED); - if (!m_game_renderer) { + this->game_renderer + = SDL_CreateRenderer(this->game_window, -1, SDL_RENDERER_ACCELERATED); + if (!this->game_renderer) { std::cerr << "Renderer could not be created! SDL_Error: " << SDL_GetError() << std::endl; - SDL_DestroyWindow(m_game_window); + SDL_DestroyWindow(this->game_window); return; } @@ -78,7 +78,8 @@ SdlContext::SdlContext() { << IMG_GetError() << std::endl; } } -void SdlContext::present_screen() { SDL_RenderPresent(this->m_game_renderer); } + +void SdlContext::present_screen() { SDL_RenderPresent(this->game_renderer); } void SdlContext::draw(const api::Sprite & sprite, const api::Transform & transform) { @@ -88,7 +89,7 @@ void SdlContext::draw(const api::Sprite & sprite, | (SDL_FLIP_VERTICAL * sprite.flip.flip_y)); int w, h; - SDL_QueryTexture(sprite.sprite_image->m_texture, NULL, NULL, &w, &h); + SDL_QueryTexture(sprite.sprite_image->texture, NULL, NULL, &w, &h); // needs maybe camera for position SDL_Rect dstrect = { .x = static_cast<int>(transform.position.x), @@ -98,8 +99,8 @@ void SdlContext::draw(const api::Sprite & sprite, }; double degrees = transform.rotation * 180 / M_PI; - SDL_RenderCopyEx(this->m_game_renderer, sprite.sprite_image->m_texture, - NULL, &dstrect, degrees, NULL, render_flip); + SDL_RenderCopyEx(this->game_renderer, sprite.sprite_image->texture, NULL, + &dstrect, degrees, NULL, render_flip); } /* @@ -117,7 +118,7 @@ SDL_Texture * SdlContext::setTextureFromPath(const char * path, SDL_Rect & clip, clip.h = tmp->h / row; SDL_Texture * CreatedTexture - = SDL_CreateTextureFromSurface(m_game_renderer, tmp); + = SDL_CreateTextureFromSurface(this->game_renderer, tmp); if (!CreatedTexture) { std::cerr << "Error could not create texture " << IMG_GetError @@ -137,7 +138,7 @@ SDL_Texture * SdlContext::texture_from_path(const char * path) { std::cerr << "Error surface " << IMG_GetError << std::endl; } SDL_Texture * created_texture - = SDL_CreateTextureFromSurface(m_game_renderer, tmp); + = SDL_CreateTextureFromSurface(this->game_renderer, tmp); if (!created_texture) { std::cerr << "Error could not create texture " << IMG_GetError |