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authorLoek Le Blansch <loek@pipeframe.xyz>2024-10-23 22:23:36 +0200
committerLoek Le Blansch <loek@pipeframe.xyz>2024-10-23 22:23:36 +0200
commit6e2c5e1b57210b10f8781f103e5c46308544339f (patch)
tree9738592f2082de1881a0ea019bf3c99644134aef /src/crepe/SdlContext.cpp
parent9b7be419c9dcc6ebd1e504713c7b2676ca3d2fdf (diff)
more nitpicking
Diffstat (limited to 'src/crepe/SdlContext.cpp')
-rw-r--r--src/crepe/SdlContext.cpp49
1 files changed, 25 insertions, 24 deletions
diff --git a/src/crepe/SdlContext.cpp b/src/crepe/SdlContext.cpp
index f00dade..2b49283 100644
--- a/src/crepe/SdlContext.cpp
+++ b/src/crepe/SdlContext.cpp
@@ -1,11 +1,3 @@
-
-
-#include "SdlContext.h"
-
-#include "api/Sprite.h"
-#include "api/Texture.h"
-#include "api/Transform.h"
-#include "util/log.h"
#include <SDL2/SDL.h>
#include <SDL2/SDL_image.h>
#include <SDL2/SDL_render.h>
@@ -15,6 +7,13 @@
#include <cstddef>
#include <iostream>
+#include "api/Sprite.h"
+#include "api/Texture.h"
+#include "api/Transform.h"
+#include "util/log.h"
+
+#include "SdlContext.h"
+
using namespace crepe;
SdlContext & SdlContext::get_instance() {
@@ -34,17 +33,18 @@ void SdlContext::handle_events(bool & running) {
SdlContext::~SdlContext() {
dbg_trace();
- if (m_game_renderer != nullptr) SDL_DestroyRenderer(m_game_renderer);
+ if (this->game_renderer != nullptr)
+ SDL_DestroyRenderer(this->game_renderer);
- if (m_game_window != nullptr) {
- SDL_DestroyWindow(m_game_window);
+ if (this->game_window != nullptr) {
+ SDL_DestroyWindow(this->game_window);
}
IMG_Quit();
SDL_Quit();
}
-void SdlContext::clear_screen() { SDL_RenderClear(this->m_game_renderer); }
+void SdlContext::clear_screen() { SDL_RenderClear(this->game_renderer); }
SdlContext::SdlContext() {
dbg_trace();
@@ -55,20 +55,20 @@ SdlContext::SdlContext() {
return;
}
- m_game_window = SDL_CreateWindow(
+ this->game_window = SDL_CreateWindow(
"Crepe Game Engine", SDL_WINDOWPOS_CENTERED, SDL_WINDOWPOS_CENTERED,
1920, 1080, SDL_WINDOW_SHOWN);
- if (!m_game_window) {
+ if (!this->game_window) {
std::cerr << "Window could not be created! SDL_Error: "
<< SDL_GetError() << std::endl;
}
- m_game_renderer
- = SDL_CreateRenderer(m_game_window, -1, SDL_RENDERER_ACCELERATED);
- if (!m_game_renderer) {
+ this->game_renderer
+ = SDL_CreateRenderer(this->game_window, -1, SDL_RENDERER_ACCELERATED);
+ if (!this->game_renderer) {
std::cerr << "Renderer could not be created! SDL_Error: "
<< SDL_GetError() << std::endl;
- SDL_DestroyWindow(m_game_window);
+ SDL_DestroyWindow(this->game_window);
return;
}
@@ -78,7 +78,8 @@ SdlContext::SdlContext() {
<< IMG_GetError() << std::endl;
}
}
-void SdlContext::present_screen() { SDL_RenderPresent(this->m_game_renderer); }
+
+void SdlContext::present_screen() { SDL_RenderPresent(this->game_renderer); }
void SdlContext::draw(const api::Sprite & sprite,
const api::Transform & transform) {
@@ -88,7 +89,7 @@ void SdlContext::draw(const api::Sprite & sprite,
| (SDL_FLIP_VERTICAL * sprite.flip.flip_y));
int w, h;
- SDL_QueryTexture(sprite.sprite_image->m_texture, NULL, NULL, &w, &h);
+ SDL_QueryTexture(sprite.sprite_image->texture, NULL, NULL, &w, &h);
// needs maybe camera for position
SDL_Rect dstrect = {
.x = static_cast<int>(transform.position.x),
@@ -98,8 +99,8 @@ void SdlContext::draw(const api::Sprite & sprite,
};
double degrees = transform.rotation * 180 / M_PI;
- SDL_RenderCopyEx(this->m_game_renderer, sprite.sprite_image->m_texture,
- NULL, &dstrect, degrees, NULL, render_flip);
+ SDL_RenderCopyEx(this->game_renderer, sprite.sprite_image->texture, NULL,
+ &dstrect, degrees, NULL, render_flip);
}
/*
@@ -117,7 +118,7 @@ SDL_Texture * SdlContext::setTextureFromPath(const char * path, SDL_Rect & clip,
clip.h = tmp->h / row;
SDL_Texture * CreatedTexture
- = SDL_CreateTextureFromSurface(m_game_renderer, tmp);
+ = SDL_CreateTextureFromSurface(this->game_renderer, tmp);
if (!CreatedTexture) {
std::cerr << "Error could not create texture " << IMG_GetError
@@ -137,7 +138,7 @@ SDL_Texture * SdlContext::texture_from_path(const char * path) {
std::cerr << "Error surface " << IMG_GetError << std::endl;
}
SDL_Texture * created_texture
- = SDL_CreateTextureFromSurface(m_game_renderer, tmp);
+ = SDL_CreateTextureFromSurface(this->game_renderer, tmp);
if (!created_texture) {
std::cerr << "Error could not create texture " << IMG_GetError