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author | Loek Le Blansch <loek@pipeframe.xyz> | 2024-11-04 08:28:18 +0100 |
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committer | Loek Le Blansch <loek@pipeframe.xyz> | 2024-11-04 08:28:18 +0100 |
commit | 06f65659fc6ffde7cabd2135040cbfbf089e5a24 (patch) | |
tree | e3570bea52b87b6919550ee81d17927ccbc11cc5 /src/crepe/SDLContext.h | |
parent | 128969619a22dfc17a9ea35335c0d21c6ad0c954 (diff) | |
parent | 6aa8fdd04728b6a499f526de727514ae3d0490b4 (diff) |
merge `origin/master` into `master`
Diffstat (limited to 'src/crepe/SDLContext.h')
-rw-r--r-- | src/crepe/SDLContext.h | 52 |
1 files changed, 52 insertions, 0 deletions
diff --git a/src/crepe/SDLContext.h b/src/crepe/SDLContext.h new file mode 100644 index 0000000..4d9c1bc --- /dev/null +++ b/src/crepe/SDLContext.h @@ -0,0 +1,52 @@ +#pragma once + +#include <SDL2/SDL_render.h> +#include <SDL2/SDL_video.h> + +#include "api/Sprite.h" +#include "api/Transform.h" + +#include "RenderSystem.h" + +namespace crepe::api { +class Texture; +} + +namespace crepe { + +class SDLContext { + +public: + // singleton + static SDLContext & get_instance(); + SDLContext(const SDLContext &) = delete; + SDLContext(SDLContext &&) = delete; + SDLContext & operator=(const SDLContext &) = delete; + SDLContext & operator=(SDLContext &&) = delete; + + //TODO decide events wouter? + +private: + void handle_events(bool & running); + +private: + SDLContext(); + virtual ~SDLContext(); + +private: + friend class api::Texture; + SDL_Texture * texture_from_path(const char *); + //SDL_Texture* setTextureFromPath(const char*, SDL_Rect& clip, const int row, const int col); + +private: + friend class RenderSystem; + void draw(const api::Sprite &, const api::Transform &); + void clear_screen(); + void present_screen(); + +private: + SDL_Window * game_window = nullptr; + SDL_Renderer * game_renderer = nullptr; +}; + +} // namespace crepe |