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author | Loek Le Blansch <loek@pipeframe.xyz> | 2024-10-23 22:26:05 +0200 |
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committer | Loek Le Blansch <loek@pipeframe.xyz> | 2024-10-23 22:26:05 +0200 |
commit | 95171100beba7bc36ae4421652f6c4fbb34774a8 (patch) | |
tree | b00be299c17415ed1101ccb6c2a34f5cdb76655a /src/crepe/SDLContext.h | |
parent | 6e2c5e1b57210b10f8781f103e5c46308544339f (diff) |
rename SdlContext -> SDLContext
Diffstat (limited to 'src/crepe/SDLContext.h')
-rw-r--r-- | src/crepe/SDLContext.h | 52 |
1 files changed, 52 insertions, 0 deletions
diff --git a/src/crepe/SDLContext.h b/src/crepe/SDLContext.h new file mode 100644 index 0000000..4d9c1bc --- /dev/null +++ b/src/crepe/SDLContext.h @@ -0,0 +1,52 @@ +#pragma once + +#include <SDL2/SDL_render.h> +#include <SDL2/SDL_video.h> + +#include "api/Sprite.h" +#include "api/Transform.h" + +#include "RenderSystem.h" + +namespace crepe::api { +class Texture; +} + +namespace crepe { + +class SDLContext { + +public: + // singleton + static SDLContext & get_instance(); + SDLContext(const SDLContext &) = delete; + SDLContext(SDLContext &&) = delete; + SDLContext & operator=(const SDLContext &) = delete; + SDLContext & operator=(SDLContext &&) = delete; + + //TODO decide events wouter? + +private: + void handle_events(bool & running); + +private: + SDLContext(); + virtual ~SDLContext(); + +private: + friend class api::Texture; + SDL_Texture * texture_from_path(const char *); + //SDL_Texture* setTextureFromPath(const char*, SDL_Rect& clip, const int row, const int col); + +private: + friend class RenderSystem; + void draw(const api::Sprite &, const api::Transform &); + void clear_screen(); + void present_screen(); + +private: + SDL_Window * game_window = nullptr; + SDL_Renderer * game_renderer = nullptr; +}; + +} // namespace crepe |