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author | Loek Le Blansch <loek@pipeframe.xyz> | 2024-11-05 16:03:48 +0100 |
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committer | Loek Le Blansch <loek@pipeframe.xyz> | 2024-11-05 16:03:48 +0100 |
commit | b770475741b7c33d57331f3139c55a3f237ad274 (patch) | |
tree | a0498c3aad476352f0e2fa0afded15d6cd077cb3 /src/crepe/SDLContext.h | |
parent | 74533e9fbcd0360950daec4dc297e48e30a8a2d0 (diff) |
create facade folder
Diffstat (limited to 'src/crepe/SDLContext.h')
-rw-r--r-- | src/crepe/SDLContext.h | 49 |
1 files changed, 0 insertions, 49 deletions
diff --git a/src/crepe/SDLContext.h b/src/crepe/SDLContext.h deleted file mode 100644 index 94fc549..0000000 --- a/src/crepe/SDLContext.h +++ /dev/null @@ -1,49 +0,0 @@ -#pragma once - -#include <SDL2/SDL_render.h> -#include <SDL2/SDL_video.h> - -#include "api/Sprite.h" -#include "api/Transform.h" - -#include "system/RenderSystem.h" - -namespace crepe { - -class Texture; -class SDLContext { - -public: - // singleton - static SDLContext & get_instance(); - SDLContext(const SDLContext &) = delete; - SDLContext(SDLContext &&) = delete; - SDLContext & operator=(const SDLContext &) = delete; - SDLContext & operator=(SDLContext &&) = delete; - - //TODO decide events wouter? - -private: - void handle_events(bool & running); - -private: - SDLContext(); - virtual ~SDLContext(); - -private: - friend class Texture; - SDL_Texture * texture_from_path(const char *); - //SDL_Texture* setTextureFromPath(const char*, SDL_Rect& clip, const int row, const int col); - -private: - friend class RenderSystem; - void draw(const Sprite &, const Transform &); - void clear_screen(); - void present_screen(); - -private: - SDL_Window * game_window = nullptr; - SDL_Renderer * game_renderer = nullptr; -}; - -} // namespace crepe |