diff options
author | Loek Le Blansch <loek@pipeframe.xyz> | 2024-11-05 16:03:48 +0100 |
---|---|---|
committer | Loek Le Blansch <loek@pipeframe.xyz> | 2024-11-05 16:03:48 +0100 |
commit | b770475741b7c33d57331f3139c55a3f237ad274 (patch) | |
tree | a0498c3aad476352f0e2fa0afded15d6cd077cb3 /src/crepe/SDLContext.cpp | |
parent | 74533e9fbcd0360950daec4dc297e48e30a8a2d0 (diff) |
create facade folder
Diffstat (limited to 'src/crepe/SDLContext.cpp')
-rw-r--r-- | src/crepe/SDLContext.cpp | 157 |
1 files changed, 0 insertions, 157 deletions
diff --git a/src/crepe/SDLContext.cpp b/src/crepe/SDLContext.cpp deleted file mode 100644 index e61faa3..0000000 --- a/src/crepe/SDLContext.cpp +++ /dev/null @@ -1,157 +0,0 @@ -#include <SDL2/SDL.h> -#include <SDL2/SDL_image.h> -#include <SDL2/SDL_render.h> -#include <SDL2/SDL_surface.h> -#include <SDL2/SDL_video.h> -#include <cmath> -#include <cstddef> -#include <iostream> - -#include "api/Sprite.h" -#include "api/Texture.h" -#include "api/Transform.h" -#include "util/log.h" - -#include "SDLContext.h" - -using namespace crepe; - -SDLContext & SDLContext::get_instance() { - static SDLContext instance; - return instance; -} - -void SDLContext::handle_events(bool & running) { - SDL_Event event; - while (SDL_PollEvent(&event)) { - if (event.type == SDL_QUIT) { - running = false; - } - } -} - -SDLContext::~SDLContext() { - dbg_trace(); - - if (this->game_renderer != nullptr) - SDL_DestroyRenderer(this->game_renderer); - - if (this->game_window != nullptr) { - SDL_DestroyWindow(this->game_window); - } - - // TODO: how are we going to ensure that these are called from the same - // thread that SDL_Init() was called on? This has caused problems for me - // before. - IMG_Quit(); - SDL_Quit(); -} - -void SDLContext::clear_screen() { SDL_RenderClear(this->game_renderer); } - -SDLContext::SDLContext() { - dbg_trace(); - // FIXME: read window defaults from config manager - - if (SDL_Init(SDL_INIT_VIDEO) < 0) { - // FIXME: throw exception - std::cerr << "SDL could not initialize! SDL_Error: " << SDL_GetError() - << std::endl; - return; - } - - this->game_window = SDL_CreateWindow( - "Crepe Game Engine", SDL_WINDOWPOS_CENTERED, SDL_WINDOWPOS_CENTERED, - 1920, 1080, SDL_WINDOW_SHOWN); - if (!this->game_window) { - // FIXME: throw exception - std::cerr << "Window could not be created! SDL_Error: " - << SDL_GetError() << std::endl; - } - - this->game_renderer - = SDL_CreateRenderer(this->game_window, -1, SDL_RENDERER_ACCELERATED); - if (!this->game_renderer) { - // FIXME: throw exception - std::cerr << "Renderer could not be created! SDL_Error: " - << SDL_GetError() << std::endl; - SDL_DestroyWindow(this->game_window); - return; - } - - int img_flags = IMG_INIT_PNG; - if (!(IMG_Init(img_flags) & img_flags)) { - // FIXME: throw exception - std::cout << "SDL_image could not initialize! SDL_image Error: " - << IMG_GetError() << std::endl; - } -} - -void SDLContext::present_screen() { SDL_RenderPresent(this->game_renderer); } - -void SDLContext::draw(const Sprite & sprite, const Transform & transform) { - - static SDL_RendererFlip render_flip - = (SDL_RendererFlip) ((SDL_FLIP_HORIZONTAL * sprite.flip.flip_x) - | (SDL_FLIP_VERTICAL * sprite.flip.flip_y)); - - int w, h; - SDL_QueryTexture(sprite.sprite_image->texture, NULL, NULL, &w, &h); - // needs maybe camera for position - SDL_Rect dstrect = { - .x = static_cast<int>(transform.position.x), - .y = static_cast<int>(transform.position.y), - .w = static_cast<int>(w * transform.scale), - .h = static_cast<int>(h * transform.scale), - }; - - double degrees = transform.rotation * 180 / M_PI; - SDL_RenderCopyEx(this->game_renderer, sprite.sprite_image->texture, NULL, - &dstrect, degrees, NULL, render_flip); -} - -/* -SDL_Texture * SDLContext::setTextureFromPath(const char * path, SDL_Rect & clip, - const int row, const int col) { - dbg_trace(); - - SDL_Surface * tmp = IMG_Load(path); - if (!tmp) { - std::cerr << "Error surface " << IMG_GetError << std::endl; - } - - clip. - w = tmp->w / col; - clip.h = tmp->h / row; - - SDL_Texture * CreatedTexture - = SDL_CreateTextureFromSurface(this->game_renderer, tmp); - - if (!CreatedTexture) { - std::cerr << "Error could not create texture " << IMG_GetError - << std::endl; - } - SDL_FreeSurface(tmp); - - return CreatedTexture; -} -*/ - -SDL_Texture * SDLContext::texture_from_path(const char * path) { - dbg_trace(); - - SDL_Surface * tmp = IMG_Load(path); - if (!tmp) { - std::cerr << "Error surface " << IMG_GetError << std::endl; - } - SDL_Texture * created_texture - = SDL_CreateTextureFromSurface(this->game_renderer, tmp); - - if (!created_texture) { - std::cerr << "Error could not create texture " << IMG_GetError - << std::endl; - } - SDL_FreeSurface(tmp); - - return created_texture; -} |