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authorLoek Le Blansch <loek@pipeframe.xyz>2024-11-05 15:49:59 +0100
committerLoek Le Blansch <loek@pipeframe.xyz>2024-11-05 15:49:59 +0100
commita47b981c2254e1d49f58ebd4244c1be4624ba998 (patch)
treed5ca1f37f0e2d93f241721b13abacc5123bfe92a /src/crepe/SDLContext.cpp
parent5f75bdbf3d38c94baeae52f4c4889f147ec6885e (diff)
remove util and api namespaces
Diffstat (limited to 'src/crepe/SDLContext.cpp')
-rw-r--r--src/crepe/SDLContext.cpp3
1 files changed, 1 insertions, 2 deletions
diff --git a/src/crepe/SDLContext.cpp b/src/crepe/SDLContext.cpp
index 8bc5bc6..e61faa3 100644
--- a/src/crepe/SDLContext.cpp
+++ b/src/crepe/SDLContext.cpp
@@ -89,8 +89,7 @@ SDLContext::SDLContext() {
void SDLContext::present_screen() { SDL_RenderPresent(this->game_renderer); }
-void SDLContext::draw(const api::Sprite & sprite,
- const api::Transform & transform) {
+void SDLContext::draw(const Sprite & sprite, const Transform & transform) {
static SDL_RendererFlip render_flip
= (SDL_RendererFlip) ((SDL_FLIP_HORIZONTAL * sprite.flip.flip_x)