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authorLoek Le Blansch <loek@pipeframe.xyz>2024-11-05 16:03:48 +0100
committerLoek Le Blansch <loek@pipeframe.xyz>2024-11-05 16:03:48 +0100
commitb770475741b7c33d57331f3139c55a3f237ad274 (patch)
treea0498c3aad476352f0e2fa0afded15d6cd077cb3 /src/crepe/SDLApp.cpp
parent74533e9fbcd0360950daec4dc297e48e30a8a2d0 (diff)
create facade folder
Diffstat (limited to 'src/crepe/SDLApp.cpp')
-rw-r--r--src/crepe/SDLApp.cpp71
1 files changed, 0 insertions, 71 deletions
diff --git a/src/crepe/SDLApp.cpp b/src/crepe/SDLApp.cpp
deleted file mode 100644
index c6ddeaa..0000000
--- a/src/crepe/SDLApp.cpp
+++ /dev/null
@@ -1,71 +0,0 @@
-#include <iostream>
-
-#include "SDLApp.h"
-
-SDLApp::SDLApp(int window_width, int window_height)
- : window_width(window_width), window_height(window_height), window(nullptr),
- renderer(nullptr) {}
-
-// FIXME: why is there clean_up and ~SDLApp?
-SDLApp::~SDLApp() { clean_up(); }
-
-bool SDLApp::initialize() {
- if (SDL_Init(SDL_INIT_VIDEO) != 0) {
- // FIXME: throw exception
- std::cerr << "SDL Initialization Error: " << SDL_GetError()
- << std::endl;
- return false;
- }
-
- window = SDL_CreateWindow("Particle System", SDL_WINDOWPOS_CENTERED,
- SDL_WINDOWPOS_CENTERED, window_width,
- window_height, SDL_WINDOW_SHOWN);
- if (!window) {
- // FIXME: throw exception
- std::cerr << "Window Creation Error: " << SDL_GetError() << std::endl;
- return false;
- }
-
- renderer = SDL_CreateRenderer(window, -1, SDL_RENDERER_ACCELERATED);
- if (!renderer) {
- // FIXME: throw exception
- std::cerr << "Renderer Creation Error: " << SDL_GetError() << std::endl;
- return false;
- }
-
- return true;
-}
-
-void SDLApp::handle_events(bool & running) {
- SDL_Event event;
- while (SDL_PollEvent(&event)) {
- if (event.type == SDL_QUIT) {
- running = false;
- }
- }
-}
-
-void SDLApp::clear_screen() {
- SDL_SetRenderDrawColor(renderer, 0, 0, 0, 255);
- SDL_RenderClear(renderer);
-}
-
-void SDLApp::present_screen() { SDL_RenderPresent(renderer); }
-
-void SDLApp::draw_square(int x, int y, int size) {
- SDL_SetRenderDrawColor(renderer, 255, 255, 255, 255);
- SDL_Rect rect = {x, y, size, size};
- SDL_RenderFillRect(renderer, &rect);
-}
-
-SDL_Texture * square_texture = nullptr; // Load this with an image or create it
-
-void SDLApp::clean_up() {
- if (renderer) {
- SDL_DestroyRenderer(renderer);
- }
- if (window) {
- SDL_DestroyWindow(window);
- }
- SDL_Quit();
-}