diff options
author | Loek Le Blansch <loek@pipeframe.xyz> | 2024-11-05 16:03:48 +0100 |
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committer | Loek Le Blansch <loek@pipeframe.xyz> | 2024-11-05 16:03:48 +0100 |
commit | b770475741b7c33d57331f3139c55a3f237ad274 (patch) | |
tree | a0498c3aad476352f0e2fa0afded15d6cd077cb3 /src/crepe/SDLApp.cpp | |
parent | 74533e9fbcd0360950daec4dc297e48e30a8a2d0 (diff) |
create facade folder
Diffstat (limited to 'src/crepe/SDLApp.cpp')
-rw-r--r-- | src/crepe/SDLApp.cpp | 71 |
1 files changed, 0 insertions, 71 deletions
diff --git a/src/crepe/SDLApp.cpp b/src/crepe/SDLApp.cpp deleted file mode 100644 index c6ddeaa..0000000 --- a/src/crepe/SDLApp.cpp +++ /dev/null @@ -1,71 +0,0 @@ -#include <iostream> - -#include "SDLApp.h" - -SDLApp::SDLApp(int window_width, int window_height) - : window_width(window_width), window_height(window_height), window(nullptr), - renderer(nullptr) {} - -// FIXME: why is there clean_up and ~SDLApp? -SDLApp::~SDLApp() { clean_up(); } - -bool SDLApp::initialize() { - if (SDL_Init(SDL_INIT_VIDEO) != 0) { - // FIXME: throw exception - std::cerr << "SDL Initialization Error: " << SDL_GetError() - << std::endl; - return false; - } - - window = SDL_CreateWindow("Particle System", SDL_WINDOWPOS_CENTERED, - SDL_WINDOWPOS_CENTERED, window_width, - window_height, SDL_WINDOW_SHOWN); - if (!window) { - // FIXME: throw exception - std::cerr << "Window Creation Error: " << SDL_GetError() << std::endl; - return false; - } - - renderer = SDL_CreateRenderer(window, -1, SDL_RENDERER_ACCELERATED); - if (!renderer) { - // FIXME: throw exception - std::cerr << "Renderer Creation Error: " << SDL_GetError() << std::endl; - return false; - } - - return true; -} - -void SDLApp::handle_events(bool & running) { - SDL_Event event; - while (SDL_PollEvent(&event)) { - if (event.type == SDL_QUIT) { - running = false; - } - } -} - -void SDLApp::clear_screen() { - SDL_SetRenderDrawColor(renderer, 0, 0, 0, 255); - SDL_RenderClear(renderer); -} - -void SDLApp::present_screen() { SDL_RenderPresent(renderer); } - -void SDLApp::draw_square(int x, int y, int size) { - SDL_SetRenderDrawColor(renderer, 255, 255, 255, 255); - SDL_Rect rect = {x, y, size, size}; - SDL_RenderFillRect(renderer, &rect); -} - -SDL_Texture * square_texture = nullptr; // Load this with an image or create it - -void SDLApp::clean_up() { - if (renderer) { - SDL_DestroyRenderer(renderer); - } - if (window) { - SDL_DestroyWindow(window); - } - SDL_Quit(); -} |