diff options
author | Loek Le Blansch <loek@pipeframe.xyz> | 2024-11-28 18:18:13 +0100 |
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committer | Loek Le Blansch <loek@pipeframe.xyz> | 2024-11-28 18:18:13 +0100 |
commit | 0e45d4835f65ff9127a16adcbe9a9f0a20370cfc (patch) | |
tree | dc67a18640c8b65c575e97d161059944f0b1757a /src/crepe/ResourceManager.h | |
parent | a685e5f743786cc6499e7ce8973bb78a83d101f7 (diff) |
implement resource manager
Diffstat (limited to 'src/crepe/ResourceManager.h')
-rw-r--r-- | src/crepe/ResourceManager.h | 51 |
1 files changed, 11 insertions, 40 deletions
diff --git a/src/crepe/ResourceManager.h b/src/crepe/ResourceManager.h index 26a86a8..fc50b65 100644 --- a/src/crepe/ResourceManager.h +++ b/src/crepe/ResourceManager.h @@ -5,12 +5,10 @@ #include "api/Asset.h" -#include "Component.h" #include "Resource.h" namespace crepe { - /** * \brief The ResourceManager is responsible for storing and managing assets over * multiple scenes. @@ -26,51 +24,24 @@ public: virtual ~ResourceManager(); // dbg_trace private: - template <typename Resource> - Resource & get_internal(const Component & component, const Asset & asset); - - template <typename Resource> - const Asset & get_source(const Component & component) const; - + struct CacheEntry { + std::unique_ptr<Resource> resource = nullptr; + bool persistent = false; + }; //! A cache that holds all the assets, accessible by their file path, over multiple scenes. - std::unordered_map<const Asset, std::unique_ptr<Resource>> resources; + std::unordered_map<const Asset, CacheEntry> resources; + CacheEntry & get_entry(const Asset & asset); public: - /** - * \brief Caches an asset by loading it from the given file path. - * - * \param file_path The path to the asset file to load. - * \param reload If true, the asset will be reloaded from the file, even if - * it is already cached. - * \tparam T The type of asset to cache (e.g., texture, sound, etc.). - * - * \return A reference to the resource - * - * This template function caches the asset at the given file path. If the - * asset is already cached, the existing instance will be returned. - * Otherwise, the concrete resource will be instantiated and added to the - * cache. - */ - template <typename Resource> - void cache(const Asset & asset, bool persistent = false); - - template <typename Component> - void cache(const Component & component, bool persistent = false); - - // void resman.cache<Resource>(Asset, Lifetime); - // void resman.cache(Component, Asset, Lifetime); + void set_persistent(const Asset & asset, bool persistent); - template <typename Resource, typename Component> - Resource & get(const Component & component); + template <typename Resource> + Resource & get(const Asset & asset); - //! Clear the resource cache void clear(); + void clear_all(); }; -class Sound; -class AudioSource; -template <> -Sound & ResourceManager::get(const AudioSource & component); - } // namespace crepe +#include "ResourceManager.hpp" |