aboutsummaryrefslogtreecommitdiff
path: root/src/crepe/Resource.h
diff options
context:
space:
mode:
authorWBoerenkamps <wrj.boerenkamps@student.avans.nl>2024-12-10 13:40:42 +0100
committerWBoerenkamps <wrj.boerenkamps@student.avans.nl>2024-12-10 13:40:42 +0100
commitd80c98ee03e59e0c38e025a7fe83ab4c39115fb8 (patch)
treec31c861b82d384e64071b4e7f64dfafe99b888c0 /src/crepe/Resource.h
parentb2c72ee8ce282bb13b0fbeb2ddb01fdfd6ad1280 (diff)
parent7a8657dfe019104aced61a5b63e63f61ad919f7a (diff)
font progress
Diffstat (limited to 'src/crepe/Resource.h')
-rw-r--r--src/crepe/Resource.h24
1 files changed, 24 insertions, 0 deletions
diff --git a/src/crepe/Resource.h b/src/crepe/Resource.h
new file mode 100644
index 0000000..a2d65df
--- /dev/null
+++ b/src/crepe/Resource.h
@@ -0,0 +1,24 @@
+#pragma once
+
+namespace crepe {
+
+class ResourceManager;
+class Asset;
+
+/**
+ * \brief Resource interface
+ *
+ * Resource is an interface class used to represent a (deserialized) game resource (e.g.
+ * textures, sounds). Resources are always created from \ref Asset "assets" by ResourceManager.
+ *
+ * The game programmer has the ability to use the ResourceManager to keep instances of concrete
+ * resources between scenes, preventing them from being reinstantiated during a scene
+ * transition.
+ */
+class Resource {
+public:
+ Resource(const Asset & src);
+ virtual ~Resource() = default;
+};
+
+} // namespace crepe