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authorLoek Le Blansch <loek@pipeframe.xyz>2024-12-10 19:13:48 +0100
committerLoek Le Blansch <loek@pipeframe.xyz>2024-12-10 19:13:48 +0100
commit0cb7f2f82ca167656b3c5cb9f0cc3b44c59cb0eb (patch)
tree8fa80428c08140d964eb122b5a1f8130bf10464a /src/crepe/Resource.h
parent9ff08f61023a910e3d4df1f1f52d8af0fc72c153 (diff)
parent7cbc577e94ed048f2a8146fab6972ae6ff290be7 (diff)
Merge branch 'master' into loek/scripts
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diff --git a/src/crepe/Resource.h b/src/crepe/Resource.h
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+#pragma once
+
+namespace crepe {
+
+class ResourceManager;
+class Asset;
+
+/**
+ * \brief Resource interface
+ *
+ * Resource is an interface class used to represent a (deserialized) game resource (e.g.
+ * textures, sounds). Resources are always created from \ref Asset "assets" by ResourceManager.
+ *
+ * The game programmer has the ability to use the ResourceManager to keep instances of concrete
+ * resources between scenes, preventing them from being reinstantiated during a scene
+ * transition.
+ */
+class Resource {
+public:
+ Resource(const Asset & src);
+ virtual ~Resource() = default;
+
+ Resource(const Resource &) = delete;
+ Resource(Resource &&) = delete;
+ Resource & operator=(const Resource &) = delete;
+ Resource & operator=(Resource &&) = delete;
+};
+
+} // namespace crepe