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author | Loek Le Blansch <loek@pipeframe.xyz> | 2024-12-10 19:13:48 +0100 |
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committer | Loek Le Blansch <loek@pipeframe.xyz> | 2024-12-10 19:13:48 +0100 |
commit | 0cb7f2f82ca167656b3c5cb9f0cc3b44c59cb0eb (patch) | |
tree | 8fa80428c08140d964eb122b5a1f8130bf10464a /src/crepe/Resource.h | |
parent | 9ff08f61023a910e3d4df1f1f52d8af0fc72c153 (diff) | |
parent | 7cbc577e94ed048f2a8146fab6972ae6ff290be7 (diff) |
Merge branch 'master' into loek/scripts
Diffstat (limited to 'src/crepe/Resource.h')
-rw-r--r-- | src/crepe/Resource.h | 29 |
1 files changed, 29 insertions, 0 deletions
diff --git a/src/crepe/Resource.h b/src/crepe/Resource.h new file mode 100644 index 0000000..eceb15b --- /dev/null +++ b/src/crepe/Resource.h @@ -0,0 +1,29 @@ +#pragma once + +namespace crepe { + +class ResourceManager; +class Asset; + +/** + * \brief Resource interface + * + * Resource is an interface class used to represent a (deserialized) game resource (e.g. + * textures, sounds). Resources are always created from \ref Asset "assets" by ResourceManager. + * + * The game programmer has the ability to use the ResourceManager to keep instances of concrete + * resources between scenes, preventing them from being reinstantiated during a scene + * transition. + */ +class Resource { +public: + Resource(const Asset & src); + virtual ~Resource() = default; + + Resource(const Resource &) = delete; + Resource(Resource &&) = delete; + Resource & operator=(const Resource &) = delete; + Resource & operator=(Resource &&) = delete; +}; + +} // namespace crepe |