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author | WBoerenkamps <wrj.boerenkamps@student.avans.nl> | 2024-12-12 07:59:47 +0100 |
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committer | WBoerenkamps <wrj.boerenkamps@student.avans.nl> | 2024-12-12 07:59:47 +0100 |
commit | 0f68177a0384d41a7feff36cc0e1869b6d2ac9aa (patch) | |
tree | 4904b60820858efd0ee6ece0af1f2c1fc5846ec5 /src/crepe/Resource.h | |
parent | 73f8d5c558ebc0820ede241e64a876ff1c5ccefb (diff) | |
parent | 194ee3f192c3343c3ccc28dfa97fed180503ffd4 (diff) |
Merge branch 'master' of https://github.com/lonkaars/crepe into wouter/inputSystem
Diffstat (limited to 'src/crepe/Resource.h')
-rw-r--r-- | src/crepe/Resource.h | 30 |
1 files changed, 30 insertions, 0 deletions
diff --git a/src/crepe/Resource.h b/src/crepe/Resource.h new file mode 100644 index 0000000..d65206b --- /dev/null +++ b/src/crepe/Resource.h @@ -0,0 +1,30 @@ +#pragma once + +namespace crepe { + +class ResourceManager; +class Asset; +class Mediator; + +/** + * \brief Resource interface + * + * Resource is an interface class used to represent a (deserialized) game resource (e.g. + * textures, sounds). Resources are always created from \ref Asset "assets" by ResourceManager. + * + * The game programmer has the ability to use the ResourceManager to keep instances of concrete + * resources between scenes, preventing them from being reinstantiated during a scene + * transition. + */ +class Resource { +public: + Resource(const Asset & src, Mediator & mediator); + virtual ~Resource() = default; + + Resource(const Resource &) = delete; + Resource(Resource &&) = delete; + Resource & operator=(const Resource &) = delete; + Resource & operator=(Resource &&) = delete; +}; + +} // namespace crepe |