diff options
author | jaroWMR <jarorutjes07@gmail.com> | 2024-10-20 16:58:13 +0200 |
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committer | jaroWMR <jarorutjes07@gmail.com> | 2024-10-20 16:58:13 +0200 |
commit | cead795b7ff7135e13caf9ad3b76628070391458 (patch) | |
tree | f91f5e9f6927727367324961e585d049d2947364 /src/crepe/PhysicsSystem.cpp | |
parent | d8483cfab70b5aca3baae6e0588924da8b54e090 (diff) |
added collision system and circlecollider
Diffstat (limited to 'src/crepe/PhysicsSystem.cpp')
-rw-r--r-- | src/crepe/PhysicsSystem.cpp | 37 |
1 files changed, 36 insertions, 1 deletions
diff --git a/src/crepe/PhysicsSystem.cpp b/src/crepe/PhysicsSystem.cpp index c24afa2..7d16044 100644 --- a/src/crepe/PhysicsSystem.cpp +++ b/src/crepe/PhysicsSystem.cpp @@ -2,6 +2,7 @@ #include "ComponentManager.h" #include "Rigidbody.h" #include "Transform.h" +#include "Force.h" #include <iostream> using namespace crepe; @@ -14,7 +15,41 @@ void PhysicsSystem::update() { ComponentManager& mgr = ComponentManager::get_instance(); std::vector<std::reference_wrapper<Rigidbody>> rigidbodies = mgr.get_components_by_type<Rigidbody>(); std::vector<std::reference_wrapper<Transform>> transforms = mgr.get_components_by_type<Transform>(); + for (Rigidbody& rigidbody : rigidbodies) { - std::cout << rigidbody.gameObjectId << std::endl; + + switch (rigidbody.body_type) + { + case BodyType::Dynamic : + for (Transform& transform : transforms) { + if(transform.gameObjectId == rigidbody.gameObjectId) + { + rigidbody.velocity_x = 0; + rigidbody.velocity_y = 0; + std::vector<std::reference_wrapper<Force>> Forces = mgr.get_components_by_id<Force>(rigidbody.gameObjectId); + rigidbody.velocity_y += rigidbody.gravity_scale * 1 * rigidbody.mass; + + for (Force& force : Forces) + { + rigidbody.velocity_x += force.force_x; + rigidbody.velocity_y += force.force_y; + } + + std::cout << "before transform.postion.x " << transform.postion.x << std::endl; + std::cout << "before transform.postion.y " << transform.postion.y << std::endl; + transform.postion.x += rigidbody.velocity_x; + transform.postion.y += rigidbody.velocity_y; + std::cout << "after transform.postion.x " << transform.postion.x << std::endl; + std::cout << "after transform.postion.y " << transform.postion.y << std::endl; + } + } + break; + case BodyType::Kinematic : + break; //(scripts) + case BodyType::Static : + break; //(unmoveable objects) + default: + break; + } } } |