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author | heavydemon21 <nielsstunnebrink1@gmail.com> | 2024-11-18 14:08:36 +0100 |
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committer | heavydemon21 <nielsstunnebrink1@gmail.com> | 2024-11-18 14:08:36 +0100 |
commit | 20fc8401083e23e414feae2a9a4d217b228b8f15 (patch) | |
tree | 08c9e9c4ddcde5438eb54f6b051895c0896f935b /src/crepe/Particle.h | |
parent | 60669b60e63532bc264ecd6d106bd15f0688a5b6 (diff) | |
parent | 121b64b1cb6cfead5814070c8b0185d3d7308095 (diff) |
Merge remote-tracking branch 'origin/master' into niels/rendering_color
Diffstat (limited to 'src/crepe/Particle.h')
-rw-r--r-- | src/crepe/Particle.h | 16 |
1 files changed, 8 insertions, 8 deletions
diff --git a/src/crepe/Particle.h b/src/crepe/Particle.h index 3eaebc3..19859fe 100644 --- a/src/crepe/Particle.h +++ b/src/crepe/Particle.h @@ -9,9 +9,9 @@ namespace crepe { /** * \brief Represents a particle in the particle emitter. * - * This class stores information about a single particle, including its position, - * velocity, lifespan, and other properties. Particles can be updated over time - * to simulate movement and can also be reset or stopped. + * This class stores information about a single particle, including its position, velocity, + * lifespan, and other properties. Particles can be updated over time to simulate movement and + * can also be reset or stopped. */ class Particle { // TODO: add friend particleSsytem and rendersystem. Unit test will fail. @@ -35,20 +35,20 @@ public: /** * \brief Resets the particle with new properties. * - * This method initializes the particle with a specific lifespan, position, - * velocity, and angle, marking it as active and resetting its life counter. + * This method initializes the particle with a specific lifespan, position, velocity, and + * angle, marking it as active and resetting its life counter. * * \param lifespan The lifespan of the particle in amount of updates. * \param position The starting position of the particle. * \param velocity The initial velocity of the particle. * \param angle The angle of the particle's trajectory or orientation. */ - void reset(uint32_t lifespan, const Vector2 & position, - const Vector2 & velocity, double angle); + void reset(uint32_t lifespan, const Vector2 & position, const Vector2 & velocity, + double angle); /** * \brief Updates the particle's state. * - * Advances the particle's position based on its velocity and applies accumulated forces. + * Advances the particle's position based on its velocity and applies accumulated forces. * Deactivates the particle if its lifespan has expired. */ void update(); |