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authorWBoerenkamps <wrj.boerenkamps@student.avans.nl>2024-11-24 16:39:52 +0100
committerWBoerenkamps <wrj.boerenkamps@student.avans.nl>2024-11-24 16:39:52 +0100
commiteb11f6609ab91bc46948ca9fc5743078f88ae48e (patch)
treedf8044d7df87b5e5011d6f72d5acc6bbca454445 /src/crepe/Particle.h
parent020cdfddcd06e162515deee4941ce91f3a945ee6 (diff)
parent1499363d85abedbdb571e33801b821f4dfabc638 (diff)
Merge branch 'master' of https://github.com/lonkaars/crepe into wouter/gameloop
Diffstat (limited to 'src/crepe/Particle.h')
-rw-r--r--src/crepe/Particle.h11
1 files changed, 5 insertions, 6 deletions
diff --git a/src/crepe/Particle.h b/src/crepe/Particle.h
index 19859fe..d0397c9 100644
--- a/src/crepe/Particle.h
+++ b/src/crepe/Particle.h
@@ -2,7 +2,7 @@
#include <cstdint>
-#include "api/Vector2.h"
+#include "types.h"
namespace crepe {
@@ -18,11 +18,11 @@ class Particle {
public:
//! Position of the particle in 2D space.
- Vector2 position;
+ vec2 position;
//! Velocity vector indicating the speed and direction of the particle.
- Vector2 velocity;
+ vec2 velocity;
//! Accumulated force affecting the particle over time.
- Vector2 force_over_time;
+ vec2 force_over_time;
//! Total lifespan of the particle in milliseconds.
uint32_t lifespan;
//! Active state of the particle; true if it is in use, false otherwise.
@@ -43,8 +43,7 @@ public:
* \param velocity The initial velocity of the particle.
* \param angle The angle of the particle's trajectory or orientation.
*/
- void reset(uint32_t lifespan, const Vector2 & position, const Vector2 & velocity,
- double angle);
+ void reset(uint32_t lifespan, const vec2 & position, const vec2 & velocity, double angle);
/**
* \brief Updates the particle's state.
*