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authormax-001 <maxsmits21@kpnmail.nl>2024-12-17 14:36:33 +0100
committermax-001 <maxsmits21@kpnmail.nl>2024-12-17 14:36:33 +0100
commit473f807b1ec0fc67f40c65b310e132e4b83a76a3 (patch)
treeb5509f1fea0238707ae887ee26ccea2fc8f59a69 /src/crepe/Particle.h
parentf2a95686ec6d33d15f38fef4420700cefc875e89 (diff)
parentc96ef5f62a1369d66e8eba9bf8ed192e3cf8e716 (diff)
Merge remote-tracking branch 'origin/master' into max/game
Diffstat (limited to 'src/crepe/Particle.h')
-rw-r--r--src/crepe/Particle.h14
1 files changed, 7 insertions, 7 deletions
diff --git a/src/crepe/Particle.h b/src/crepe/Particle.h
index d0397c9..ee0cd66 100644
--- a/src/crepe/Particle.h
+++ b/src/crepe/Particle.h
@@ -14,8 +14,6 @@ namespace crepe {
* can also be reset or stopped.
*/
class Particle {
- // TODO: add friend particleSsytem and rendersystem. Unit test will fail.
-
public:
//! Position of the particle in 2D space.
vec2 position;
@@ -24,13 +22,13 @@ public:
//! Accumulated force affecting the particle over time.
vec2 force_over_time;
//! Total lifespan of the particle in milliseconds.
- uint32_t lifespan;
+ float lifespan;
//! Active state of the particle; true if it is in use, false otherwise.
bool active = false;
//! The time the particle has been alive, in milliseconds.
- uint32_t time_in_life = 0;
+ float time_in_life = 0;
//! The angle at which the particle is oriented or moving.
- double angle = 0;
+ float angle = 0;
/**
* \brief Resets the particle with new properties.
@@ -43,14 +41,16 @@ public:
* \param velocity The initial velocity of the particle.
* \param angle The angle of the particle's trajectory or orientation.
*/
- void reset(uint32_t lifespan, const vec2 & position, const vec2 & velocity, double angle);
+ void reset(unsigned int lifespan, const vec2 & position, const vec2 & velocity,
+ float angle);
/**
* \brief Updates the particle's state.
*
* Advances the particle's position based on its velocity and applies accumulated forces.
* Deactivates the particle if its lifespan has expired.
+ * \param dt The amount of fixed delta time that has passed.
*/
- void update();
+ void update(double dt);
/**
* \brief Stops the particle's movement.
*