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authorLoek Le Blansch <loek@pipeframe.xyz>2024-11-15 20:03:51 +0100
committerLoek Le Blansch <loek@pipeframe.xyz>2024-11-15 20:03:51 +0100
commit9f6475e7b0698c414138e2a8140b47f01ce9c5d1 (patch)
tree3dd74938da60a0de1a77360280c15ff8949d02cf /src/crepe/Particle.h
parent424611c6016e4a189e3a887fabe8e45b637e80f4 (diff)
parentb597af6c64ccf50c7f92a2b78e7950ee3ab230f7 (diff)
Merge branch 'loek/wrap'
Diffstat (limited to 'src/crepe/Particle.h')
-rw-r--r--src/crepe/Particle.h16
1 files changed, 8 insertions, 8 deletions
diff --git a/src/crepe/Particle.h b/src/crepe/Particle.h
index 3eaebc3..19859fe 100644
--- a/src/crepe/Particle.h
+++ b/src/crepe/Particle.h
@@ -9,9 +9,9 @@ namespace crepe {
/**
* \brief Represents a particle in the particle emitter.
*
- * This class stores information about a single particle, including its position,
- * velocity, lifespan, and other properties. Particles can be updated over time
- * to simulate movement and can also be reset or stopped.
+ * This class stores information about a single particle, including its position, velocity,
+ * lifespan, and other properties. Particles can be updated over time to simulate movement and
+ * can also be reset or stopped.
*/
class Particle {
// TODO: add friend particleSsytem and rendersystem. Unit test will fail.
@@ -35,20 +35,20 @@ public:
/**
* \brief Resets the particle with new properties.
*
- * This method initializes the particle with a specific lifespan, position,
- * velocity, and angle, marking it as active and resetting its life counter.
+ * This method initializes the particle with a specific lifespan, position, velocity, and
+ * angle, marking it as active and resetting its life counter.
*
* \param lifespan The lifespan of the particle in amount of updates.
* \param position The starting position of the particle.
* \param velocity The initial velocity of the particle.
* \param angle The angle of the particle's trajectory or orientation.
*/
- void reset(uint32_t lifespan, const Vector2 & position,
- const Vector2 & velocity, double angle);
+ void reset(uint32_t lifespan, const Vector2 & position, const Vector2 & velocity,
+ double angle);
/**
* \brief Updates the particle's state.
*
- * Advances the particle's position based on its velocity and applies accumulated forces.
+ * Advances the particle's position based on its velocity and applies accumulated forces.
* Deactivates the particle if its lifespan has expired.
*/
void update();