diff options
author | Loek Le Blansch <loek@pipeframe.xyz> | 2024-11-14 11:10:31 +0100 |
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committer | Loek Le Blansch <loek@pipeframe.xyz> | 2024-11-14 11:10:31 +0100 |
commit | 6e13510f3c6d4155707f748d237bb1fa05243450 (patch) | |
tree | b21ca972d14aac56b7c58c85c54d8a2fd1278a7e /src/crepe/Particle.h | |
parent | 319d511135da1b58acb78ca939d7ee01fee4bbf3 (diff) | |
parent | be1e97bc7a494963ab1567492fafcda99e36f683 (diff) |
merge `master` into `loek/audio`
Diffstat (limited to 'src/crepe/Particle.h')
-rw-r--r-- | src/crepe/Particle.h | 64 |
1 files changed, 53 insertions, 11 deletions
diff --git a/src/crepe/Particle.h b/src/crepe/Particle.h index 21e691d..3eaebc3 100644 --- a/src/crepe/Particle.h +++ b/src/crepe/Particle.h @@ -1,22 +1,64 @@ #pragma once -#include "Position.h" +#include <cstdint> + +#include "api/Vector2.h" namespace crepe { +/** + * \brief Represents a particle in the particle emitter. + * + * This class stores information about a single particle, including its position, + * velocity, lifespan, and other properties. Particles can be updated over time + * to simulate movement and can also be reset or stopped. + */ class Particle { + // TODO: add friend particleSsytem and rendersystem. Unit test will fail. + public: - Position position; - // FIXME: `Position` is an awkward name for a 2D vector. See FIXME comment in - // api/Transform.h for fix proposal. - Position velocity; - float lifespan; - bool active; + //! Position of the particle in 2D space. + Vector2 position; + //! Velocity vector indicating the speed and direction of the particle. + Vector2 velocity; + //! Accumulated force affecting the particle over time. + Vector2 force_over_time; + //! Total lifespan of the particle in milliseconds. + uint32_t lifespan; + //! Active state of the particle; true if it is in use, false otherwise. + bool active = false; + //! The time the particle has been alive, in milliseconds. + uint32_t time_in_life = 0; + //! The angle at which the particle is oriented or moving. + double angle = 0; - Particle(); - void reset(float lifespan, Position position, Position velocity); - void update(float deltaTime); - float time_in_life; + /** + * \brief Resets the particle with new properties. + * + * This method initializes the particle with a specific lifespan, position, + * velocity, and angle, marking it as active and resetting its life counter. + * + * \param lifespan The lifespan of the particle in amount of updates. + * \param position The starting position of the particle. + * \param velocity The initial velocity of the particle. + * \param angle The angle of the particle's trajectory or orientation. + */ + void reset(uint32_t lifespan, const Vector2 & position, + const Vector2 & velocity, double angle); + /** + * \brief Updates the particle's state. + * + * Advances the particle's position based on its velocity and applies accumulated forces. + * Deactivates the particle if its lifespan has expired. + */ + void update(); + /** + * \brief Stops the particle's movement. + * + * Sets the particle's velocity to zero, effectively halting any further + * movement. + */ + void stop_movement(); }; } // namespace crepe |