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authorjaroWMR <jarorutjes07@gmail.com>2024-10-20 16:58:13 +0200
committerjaroWMR <jarorutjes07@gmail.com>2024-10-20 16:58:13 +0200
commitcead795b7ff7135e13caf9ad3b76628070391458 (patch)
treef91f5e9f6927727367324961e585d049d2947364 /src/crepe/Force.cpp
parentd8483cfab70b5aca3baae6e0588924da8b54e090 (diff)
added collision system and circlecollider
Diffstat (limited to 'src/crepe/Force.cpp')
-rw-r--r--src/crepe/Force.cpp14
1 files changed, 14 insertions, 0 deletions
diff --git a/src/crepe/Force.cpp b/src/crepe/Force.cpp
new file mode 100644
index 0000000..b314f49
--- /dev/null
+++ b/src/crepe/Force.cpp
@@ -0,0 +1,14 @@
+#include "Force.h"
+#include <cmath>
+
+namespace crepe {
+
+Force::Force(uint32_t gameObjectId, uint32_t forceMagnitude, uint32_t direction): Component(gameObjectId)
+{
+ // Convert direction from degrees to radians
+ float radian_direction = static_cast<float>(direction) * (M_PI / 180.0f);
+ force_x = static_cast<int32_t>(std::round(forceMagnitude * std::cos(radian_direction)));
+ force_y = static_cast<int32_t>(std::round(forceMagnitude * std::sin(radian_direction)));
+}
+
+} // namespace crepe