diff options
author | jaroWMR <jarorutjes07@gmail.com> | 2024-10-20 16:58:13 +0200 |
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committer | jaroWMR <jarorutjes07@gmail.com> | 2024-10-20 16:58:13 +0200 |
commit | cead795b7ff7135e13caf9ad3b76628070391458 (patch) | |
tree | f91f5e9f6927727367324961e585d049d2947364 /src/crepe/Force.cpp | |
parent | d8483cfab70b5aca3baae6e0588924da8b54e090 (diff) |
added collision system and circlecollider
Diffstat (limited to 'src/crepe/Force.cpp')
-rw-r--r-- | src/crepe/Force.cpp | 14 |
1 files changed, 14 insertions, 0 deletions
diff --git a/src/crepe/Force.cpp b/src/crepe/Force.cpp new file mode 100644 index 0000000..b314f49 --- /dev/null +++ b/src/crepe/Force.cpp @@ -0,0 +1,14 @@ +#include "Force.h" +#include <cmath> + +namespace crepe { + +Force::Force(uint32_t gameObjectId, uint32_t forceMagnitude, uint32_t direction): Component(gameObjectId) +{ + // Convert direction from degrees to radians + float radian_direction = static_cast<float>(direction) * (M_PI / 180.0f); + force_x = static_cast<int32_t>(std::round(forceMagnitude * std::cos(radian_direction))); + force_y = static_cast<int32_t>(std::round(forceMagnitude * std::sin(radian_direction))); +} + +} // namespace crepe |