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author | heavydemon21 <nielsstunnebrink1@gmail.com> | 2024-10-23 15:21:56 +0200 |
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committer | heavydemon21 <nielsstunnebrink1@gmail.com> | 2024-10-23 15:21:56 +0200 |
commit | adb7dfabec4811566308cd072e0542cd7eae8cc1 (patch) | |
tree | 669c19049121d7fa841e4e9287eceb2c71860ebb /src/crepe/Force.cpp | |
parent | 194c8c4af559f9ea35b2fc53103415ea1e47fb61 (diff) | |
parent | 5445331293854aac26af2d5c6a20cedeaa819383 (diff) |
Merge branch 'jaro/poc-physics' into niels/rendering
Diffstat (limited to 'src/crepe/Force.cpp')
-rw-r--r-- | src/crepe/Force.cpp | 14 |
1 files changed, 14 insertions, 0 deletions
diff --git a/src/crepe/Force.cpp b/src/crepe/Force.cpp new file mode 100644 index 0000000..b314f49 --- /dev/null +++ b/src/crepe/Force.cpp @@ -0,0 +1,14 @@ +#include "Force.h" +#include <cmath> + +namespace crepe { + +Force::Force(uint32_t gameObjectId, uint32_t forceMagnitude, uint32_t direction): Component(gameObjectId) +{ + // Convert direction from degrees to radians + float radian_direction = static_cast<float>(direction) * (M_PI / 180.0f); + force_x = static_cast<int32_t>(std::round(forceMagnitude * std::cos(radian_direction))); + force_y = static_cast<int32_t>(std::round(forceMagnitude * std::sin(radian_direction))); +} + +} // namespace crepe |