diff options
author | Loek Le Blansch <loek@pipeframe.xyz> | 2024-11-07 20:08:09 +0100 |
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committer | Loek Le Blansch <loek@pipeframe.xyz> | 2024-11-07 20:08:09 +0100 |
commit | 1c4156ee127b14760ed3b1a0cd16ad12180c7ac6 (patch) | |
tree | 211505d5328f24c9f9beabf8f874d9e13ef92130 /src/crepe/ComponentManager.hpp | |
parent | 9df087ede0b539ecbd2778236c7d1143362b384d (diff) | |
parent | 3d2428af8e8d9d49b4ade52d4806a7dae4cf1ab8 (diff) |
merge `master` into `loek/savemgr`
Diffstat (limited to 'src/crepe/ComponentManager.hpp')
-rw-r--r-- | src/crepe/ComponentManager.hpp | 59 |
1 files changed, 35 insertions, 24 deletions
diff --git a/src/crepe/ComponentManager.hpp b/src/crepe/ComponentManager.hpp index 9b07f13..98efb49 100644 --- a/src/crepe/ComponentManager.hpp +++ b/src/crepe/ComponentManager.hpp @@ -3,11 +3,12 @@ #include <type_traits> #include "ComponentManager.h" +#include "types.h" namespace crepe { template <class T, typename... Args> -T & ComponentManager::add_component(uint32_t id, Args &&... args) { +T & ComponentManager::add_component(game_object_id_t id, Args &&... args) { using namespace std; static_assert(is_base_of<Component, T>::value, @@ -17,38 +18,51 @@ T & ComponentManager::add_component(uint32_t id, Args &&... args) { type_index type = typeid(T); // Check if this component type is already in the unordered_map<> - if (components.find(type) == components.end()) { + if (this->components.find(type) == this->components.end()) { //If not, create a new (empty) vector<> of vector<unique_ptr<Component>> - components[type] = vector<vector<unique_ptr<Component>>>(); + this->components[type] = vector<vector<unique_ptr<Component>>>(); } // Resize the vector<> if the id is greater than the current size - if (id >= components[type].size()) { + if (id >= this->components[type].size()) { // Initialize new slots to nullptr (resize does automatically init to nullptr) - components[type].resize(id + 1); + this->components[type].resize(id + 1); } // Create a new component of type T (arguments directly forwarded). The // constructor must be called by ComponentManager. - T * instance = new T(id, forward<Args>(args)...); + T * instance_ptr = new T(id, forward<Args>(args)...); + if (instance_ptr == nullptr) throw std::bad_alloc(); + + T & instance_ref = *instance_ptr; + unique_ptr<T> instance = unique_ptr<T>(instance_ptr); + + // Check if the vector size is not greater than get_instances_max + int max_instances = instance->get_instances_max(); + if (max_instances != -1 && components[type][id].size() >= max_instances) { + // TODO: Exception + throw std::runtime_error( + "Exceeded maximum number of instances for this component type"); + } + // store its unique_ptr in the vector<> - components[type][id].push_back(unique_ptr<T>(instance)); + this->components[type][id].push_back(std::move(instance)); - return *instance; + return instance_ref; } template <typename T> -void ComponentManager::delete_components_by_id(uint32_t id) { +void ComponentManager::delete_components_by_id(game_object_id_t id) { using namespace std; // Determine the type of T (this is used as the key of the unordered_map<>) type_index type = typeid(T); // Find the type (in the unordered_map<>) - if (components.find(type) != components.end()) { + if (this->components.find(type) != this->components.end()) { // Get the correct vector<> vector<vector<unique_ptr<Component>>> & component_array - = components[type]; + = this->components[type]; // Make sure that the id (that we are looking for) is within the boundaries of the vector<> if (id < component_array.size()) { @@ -63,14 +77,14 @@ void ComponentManager::delete_components() { // Determine the type of T (this is used as the key of the unordered_map<>) std::type_index type = typeid(T); - if (components.find(type) == components.end()) return; + if (this->components.find(type) == this->components.end()) return; - components[type].clear(); + this->components[type].clear(); } template <typename T> std::vector<std::reference_wrapper<T>> -ComponentManager::get_components_by_id(uint32_t id) const { +ComponentManager::get_components_by_id(game_object_id_t id) const { using namespace std; // Determine the type of T (this is used as the key of the unordered_map<>) @@ -79,11 +93,12 @@ ComponentManager::get_components_by_id(uint32_t id) const { // Create an empty vector<> vector<reference_wrapper<T>> component_vector; - if (components.find(type) == components.end()) return component_vector; + if (this->components.find(type) == this->components.end()) + return component_vector; // Get the correct vector<> const vector<vector<unique_ptr<Component>>> & component_array - = components.at(type); + = this->components.at(type); // Make sure that the id (that we are looking for) is within the boundaries of the vector<> if (id >= component_array.size()) return component_vector; @@ -112,15 +127,14 @@ ComponentManager::get_components_by_type() const { // Create an empty vector<> vector<reference_wrapper<T>> component_vector; - // Set the id to 0 (the id will also be stored in the returned vector<>) - // uint32_t id = 0; // Find the type (in the unordered_map<>) - if (components.find(type) == components.end()) return component_vector; + if (this->components.find(type) == this->components.end()) + return component_vector; // Get the correct vector<> const vector<vector<unique_ptr<Component>>> & component_array - = components.at(type); + = this->components.at(type); // Loop through the whole vector<> for (const vector<unique_ptr<Component>> & component : component_array) { @@ -132,12 +146,9 @@ ComponentManager::get_components_by_type() const { // Ensure that the cast was successful if (casted_component == nullptr) continue; - // Pair the dereferenced raw pointer and the id and add it to the vector<> + // Add the dereferenced raw pointer to the vector<> component_vector.emplace_back(ref(*casted_component)); } - - // Increase the id (the id will also be stored in the returned vector<>) - //++id; } // Return the vector<> |