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authorLoek Le Blansch <loek@pipeframe.xyz>2024-11-28 10:13:11 +0100
committerLoek Le Blansch <loek@pipeframe.xyz>2024-11-28 10:13:11 +0100
commit6fd7cec7d4bbf5aeb361b3f1337671bb0f9af61b (patch)
tree01f6977c66a1e07e07aae42358a7e1a4e55ef53c /src/crepe/ComponentManager.hpp
parentd1eed940b8119e95a14f1d08bf26184c7f0a0d8f (diff)
manager mediator refactor
Diffstat (limited to 'src/crepe/ComponentManager.hpp')
-rw-r--r--src/crepe/ComponentManager.hpp161
1 files changed, 0 insertions, 161 deletions
diff --git a/src/crepe/ComponentManager.hpp b/src/crepe/ComponentManager.hpp
deleted file mode 100644
index ffb38ec..0000000
--- a/src/crepe/ComponentManager.hpp
+++ /dev/null
@@ -1,161 +0,0 @@
-#pragma once
-
-#include <type_traits>
-
-#include "ComponentManager.h"
-#include "types.h"
-
-namespace crepe {
-
-template <class T, typename... Args>
-T & ComponentManager::add_component(game_object_id_t id, Args &&... args) {
- using namespace std;
-
- static_assert(is_base_of<Component, T>::value,
- "add_component must recieve a derivative class of Component");
-
- // Determine the type of T (this is used as the key of the unordered_map<>)
- type_index type = typeid(T);
-
- // Check if this component type is already in the unordered_map<>
- if (this->components.find(type) == this->components.end()) {
- //If not, create a new (empty) vector<> of vector<unique_ptr<Component>>
- this->components[type] = vector<vector<unique_ptr<Component>>>();
- }
-
- // Resize the vector<> if the id is greater than the current size
- if (id >= this->components[type].size()) {
- // Initialize new slots to nullptr (resize does automatically init to nullptr)
- this->components[type].resize(id + 1);
- }
-
- // Create a new component of type T (arguments directly forwarded). The
- // constructor must be called by ComponentManager.
- T * instance_ptr = new T(id, forward<Args>(args)...);
- if (instance_ptr == nullptr) throw std::bad_alloc();
-
- T & instance_ref = *instance_ptr;
- unique_ptr<T> instance = unique_ptr<T>(instance_ptr);
-
- // Check if the vector size is not greater than get_instances_max
- int max_instances = instance->get_instances_max();
- if (max_instances != -1 && components[type][id].size() >= max_instances) {
- throw std::runtime_error(
- "Exceeded maximum number of instances for this component type");
- }
-
- // store its unique_ptr in the vector<>
- this->components[type][id].push_back(std::move(instance));
-
- return instance_ref;
-}
-
-template <typename T>
-void ComponentManager::delete_components_by_id(game_object_id_t id) {
- using namespace std;
-
- // Do not delete persistent objects
- if (this->persistent[id]) {
- return;
- }
-
- // Determine the type of T (this is used as the key of the unordered_map<>)
- type_index type = typeid(T);
-
- // Find the type (in the unordered_map<>)
- if (this->components.find(type) != this->components.end()) {
- // Get the correct vector<>
- vector<vector<unique_ptr<Component>>> & component_array = this->components[type];
-
- // Make sure that the id (that we are looking for) is within the boundaries of the vector<>
- if (id < component_array.size()) {
- // Clear the whole vector<> of this specific type and id
- component_array[id].clear();
- }
- }
-}
-
-template <typename T>
-void ComponentManager::delete_components() {
- // Determine the type of T (this is used as the key of the unordered_map<>)
- std::type_index type = typeid(T);
-
- if (this->components.find(type) == this->components.end()) return;
-
- // Loop through the whole vector<> of this specific type
- for (game_object_id_t i = 0; i < this->components[type].size(); ++i) {
- // Do not delete persistent objects
- if (!this->persistent[i]) {
- this->components[type][i].clear();
- }
- }
-}
-
-template <typename T>
-RefVector<T> ComponentManager::get_components_by_id(game_object_id_t id) const {
- using namespace std;
-
- // Determine the type of T (this is used as the key of the unordered_map<>)
- type_index type = typeid(T);
-
- // Create an empty vector<>
- RefVector<T> component_vector;
-
- if (this->components.find(type) == this->components.end()) return component_vector;
-
- // Get the correct vector<>
- const vector<vector<unique_ptr<Component>>> & component_array = this->components.at(type);
-
- // Make sure that the id (that we are looking for) is within the boundaries of the vector<>
- if (id >= component_array.size()) return component_vector;
-
- // Loop trough the whole vector<>
- for (const unique_ptr<Component> & component_ptr : component_array[id]) {
- // Cast the unique_ptr to a raw pointer
- T * casted_component = static_cast<T *>(component_ptr.get());
-
- if (casted_component == nullptr) continue;
-
- // Add the dereferenced raw pointer to the vector<>
- component_vector.push_back(*casted_component);
- }
-
- return component_vector;
-}
-
-template <typename T>
-RefVector<T> ComponentManager::get_components_by_type() const {
- using namespace std;
-
- // Determine the type of T (this is used as the key of the unordered_map<>)
- type_index type = typeid(T);
-
- // Create an empty vector<>
- RefVector<T> component_vector;
-
- // Find the type (in the unordered_map<>)
- if (this->components.find(type) == this->components.end()) return component_vector;
-
- // Get the correct vector<>
- const vector<vector<unique_ptr<Component>>> & component_array = this->components.at(type);
-
- // Loop through the whole vector<>
- for (const vector<unique_ptr<Component>> & component : component_array) {
- // Loop trough the whole vector<>
- for (const unique_ptr<Component> & component_ptr : component) {
- // Cast the unique_ptr to a raw pointer
- T * casted_component = static_cast<T *>(component_ptr.get());
-
- // Ensure that the cast was successful
- if (casted_component == nullptr) continue;
-
- // Add the dereferenced raw pointer to the vector<>
- component_vector.emplace_back(ref(*casted_component));
- }
- }
-
- // Return the vector<>
- return component_vector;
-}
-
-} // namespace crepe