diff options
author | Loek Le Blansch <loek@pipeframe.xyz> | 2024-11-28 10:13:11 +0100 |
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committer | Loek Le Blansch <loek@pipeframe.xyz> | 2024-11-28 10:13:11 +0100 |
commit | 6fd7cec7d4bbf5aeb361b3f1337671bb0f9af61b (patch) | |
tree | 01f6977c66a1e07e07aae42358a7e1a4e55ef53c /src/crepe/ComponentManager.hpp | |
parent | d1eed940b8119e95a14f1d08bf26184c7f0a0d8f (diff) |
manager mediator refactor
Diffstat (limited to 'src/crepe/ComponentManager.hpp')
-rw-r--r-- | src/crepe/ComponentManager.hpp | 161 |
1 files changed, 0 insertions, 161 deletions
diff --git a/src/crepe/ComponentManager.hpp b/src/crepe/ComponentManager.hpp deleted file mode 100644 index ffb38ec..0000000 --- a/src/crepe/ComponentManager.hpp +++ /dev/null @@ -1,161 +0,0 @@ -#pragma once - -#include <type_traits> - -#include "ComponentManager.h" -#include "types.h" - -namespace crepe { - -template <class T, typename... Args> -T & ComponentManager::add_component(game_object_id_t id, Args &&... args) { - using namespace std; - - static_assert(is_base_of<Component, T>::value, - "add_component must recieve a derivative class of Component"); - - // Determine the type of T (this is used as the key of the unordered_map<>) - type_index type = typeid(T); - - // Check if this component type is already in the unordered_map<> - if (this->components.find(type) == this->components.end()) { - //If not, create a new (empty) vector<> of vector<unique_ptr<Component>> - this->components[type] = vector<vector<unique_ptr<Component>>>(); - } - - // Resize the vector<> if the id is greater than the current size - if (id >= this->components[type].size()) { - // Initialize new slots to nullptr (resize does automatically init to nullptr) - this->components[type].resize(id + 1); - } - - // Create a new component of type T (arguments directly forwarded). The - // constructor must be called by ComponentManager. - T * instance_ptr = new T(id, forward<Args>(args)...); - if (instance_ptr == nullptr) throw std::bad_alloc(); - - T & instance_ref = *instance_ptr; - unique_ptr<T> instance = unique_ptr<T>(instance_ptr); - - // Check if the vector size is not greater than get_instances_max - int max_instances = instance->get_instances_max(); - if (max_instances != -1 && components[type][id].size() >= max_instances) { - throw std::runtime_error( - "Exceeded maximum number of instances for this component type"); - } - - // store its unique_ptr in the vector<> - this->components[type][id].push_back(std::move(instance)); - - return instance_ref; -} - -template <typename T> -void ComponentManager::delete_components_by_id(game_object_id_t id) { - using namespace std; - - // Do not delete persistent objects - if (this->persistent[id]) { - return; - } - - // Determine the type of T (this is used as the key of the unordered_map<>) - type_index type = typeid(T); - - // Find the type (in the unordered_map<>) - if (this->components.find(type) != this->components.end()) { - // Get the correct vector<> - vector<vector<unique_ptr<Component>>> & component_array = this->components[type]; - - // Make sure that the id (that we are looking for) is within the boundaries of the vector<> - if (id < component_array.size()) { - // Clear the whole vector<> of this specific type and id - component_array[id].clear(); - } - } -} - -template <typename T> -void ComponentManager::delete_components() { - // Determine the type of T (this is used as the key of the unordered_map<>) - std::type_index type = typeid(T); - - if (this->components.find(type) == this->components.end()) return; - - // Loop through the whole vector<> of this specific type - for (game_object_id_t i = 0; i < this->components[type].size(); ++i) { - // Do not delete persistent objects - if (!this->persistent[i]) { - this->components[type][i].clear(); - } - } -} - -template <typename T> -RefVector<T> ComponentManager::get_components_by_id(game_object_id_t id) const { - using namespace std; - - // Determine the type of T (this is used as the key of the unordered_map<>) - type_index type = typeid(T); - - // Create an empty vector<> - RefVector<T> component_vector; - - if (this->components.find(type) == this->components.end()) return component_vector; - - // Get the correct vector<> - const vector<vector<unique_ptr<Component>>> & component_array = this->components.at(type); - - // Make sure that the id (that we are looking for) is within the boundaries of the vector<> - if (id >= component_array.size()) return component_vector; - - // Loop trough the whole vector<> - for (const unique_ptr<Component> & component_ptr : component_array[id]) { - // Cast the unique_ptr to a raw pointer - T * casted_component = static_cast<T *>(component_ptr.get()); - - if (casted_component == nullptr) continue; - - // Add the dereferenced raw pointer to the vector<> - component_vector.push_back(*casted_component); - } - - return component_vector; -} - -template <typename T> -RefVector<T> ComponentManager::get_components_by_type() const { - using namespace std; - - // Determine the type of T (this is used as the key of the unordered_map<>) - type_index type = typeid(T); - - // Create an empty vector<> - RefVector<T> component_vector; - - // Find the type (in the unordered_map<>) - if (this->components.find(type) == this->components.end()) return component_vector; - - // Get the correct vector<> - const vector<vector<unique_ptr<Component>>> & component_array = this->components.at(type); - - // Loop through the whole vector<> - for (const vector<unique_ptr<Component>> & component : component_array) { - // Loop trough the whole vector<> - for (const unique_ptr<Component> & component_ptr : component) { - // Cast the unique_ptr to a raw pointer - T * casted_component = static_cast<T *>(component_ptr.get()); - - // Ensure that the cast was successful - if (casted_component == nullptr) continue; - - // Add the dereferenced raw pointer to the vector<> - component_vector.emplace_back(ref(*casted_component)); - } - } - - // Return the vector<> - return component_vector; -} - -} // namespace crepe |