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author | Loek Le Blansch <loek@pipeframe.xyz> | 2024-11-15 20:39:07 +0100 |
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committer | Loek Le Blansch <loek@pipeframe.xyz> | 2024-11-15 20:39:07 +0100 |
commit | e8cd950b8ebd152d76d588d4fedc7f4c239b0835 (patch) | |
tree | 7919d13a79d52f1365bc19bf1b435a6264ee5512 /src/crepe/ComponentManager.hpp | |
parent | 5bee4515c1089ce3499bc3b74780db94f0c02306 (diff) | |
parent | 9f6475e7b0698c414138e2a8140b47f01ce9c5d1 (diff) |
merge `master` into `loek/cleanup`
Diffstat (limited to 'src/crepe/ComponentManager.hpp')
-rw-r--r-- | src/crepe/ComponentManager.hpp | 18 |
1 files changed, 6 insertions, 12 deletions
diff --git a/src/crepe/ComponentManager.hpp b/src/crepe/ComponentManager.hpp index 0a84468..be99cac 100644 --- a/src/crepe/ComponentManager.hpp +++ b/src/crepe/ComponentManager.hpp @@ -60,8 +60,7 @@ void ComponentManager::delete_components_by_id(game_object_id_t id) { // Find the type (in the unordered_map<>) if (this->components.find(type) != this->components.end()) { // Get the correct vector<> - vector<vector<unique_ptr<Component>>> & component_array - = this->components[type]; + vector<vector<unique_ptr<Component>>> & component_array = this->components[type]; // Make sure that the id (that we are looking for) is within the boundaries of the vector<> if (id < component_array.size()) { @@ -92,12 +91,10 @@ ComponentManager::get_components_by_id(game_object_id_t id) const { // Create an empty vector<> vector<reference_wrapper<T>> component_vector; - if (this->components.find(type) == this->components.end()) - return component_vector; + if (this->components.find(type) == this->components.end()) return component_vector; // Get the correct vector<> - const vector<vector<unique_ptr<Component>>> & component_array - = this->components.at(type); + const vector<vector<unique_ptr<Component>>> & component_array = this->components.at(type); // Make sure that the id (that we are looking for) is within the boundaries of the vector<> if (id >= component_array.size()) return component_vector; @@ -117,8 +114,7 @@ ComponentManager::get_components_by_id(game_object_id_t id) const { } template <typename T> -std::vector<std::reference_wrapper<T>> -ComponentManager::get_components_by_type() const { +std::vector<std::reference_wrapper<T>> ComponentManager::get_components_by_type() const { using namespace std; // Determine the type of T (this is used as the key of the unordered_map<>) @@ -128,12 +124,10 @@ ComponentManager::get_components_by_type() const { vector<reference_wrapper<T>> component_vector; // Find the type (in the unordered_map<>) - if (this->components.find(type) == this->components.end()) - return component_vector; + if (this->components.find(type) == this->components.end()) return component_vector; // Get the correct vector<> - const vector<vector<unique_ptr<Component>>> & component_array - = this->components.at(type); + const vector<vector<unique_ptr<Component>>> & component_array = this->components.at(type); // Loop through the whole vector<> for (const vector<unique_ptr<Component>> & component : component_array) { |