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author | Loek Le Blansch <loek@pipeframe.xyz> | 2024-11-15 20:03:51 +0100 |
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committer | Loek Le Blansch <loek@pipeframe.xyz> | 2024-11-15 20:03:51 +0100 |
commit | 9f6475e7b0698c414138e2a8140b47f01ce9c5d1 (patch) | |
tree | 3dd74938da60a0de1a77360280c15ff8949d02cf /src/crepe/ComponentManager.hpp | |
parent | 424611c6016e4a189e3a887fabe8e45b637e80f4 (diff) | |
parent | b597af6c64ccf50c7f92a2b78e7950ee3ab230f7 (diff) |
Merge branch 'loek/wrap'
Diffstat (limited to 'src/crepe/ComponentManager.hpp')
-rw-r--r-- | src/crepe/ComponentManager.hpp | 18 |
1 files changed, 6 insertions, 12 deletions
diff --git a/src/crepe/ComponentManager.hpp b/src/crepe/ComponentManager.hpp index 98efb49..c537b03 100644 --- a/src/crepe/ComponentManager.hpp +++ b/src/crepe/ComponentManager.hpp @@ -61,8 +61,7 @@ void ComponentManager::delete_components_by_id(game_object_id_t id) { // Find the type (in the unordered_map<>) if (this->components.find(type) != this->components.end()) { // Get the correct vector<> - vector<vector<unique_ptr<Component>>> & component_array - = this->components[type]; + vector<vector<unique_ptr<Component>>> & component_array = this->components[type]; // Make sure that the id (that we are looking for) is within the boundaries of the vector<> if (id < component_array.size()) { @@ -93,12 +92,10 @@ ComponentManager::get_components_by_id(game_object_id_t id) const { // Create an empty vector<> vector<reference_wrapper<T>> component_vector; - if (this->components.find(type) == this->components.end()) - return component_vector; + if (this->components.find(type) == this->components.end()) return component_vector; // Get the correct vector<> - const vector<vector<unique_ptr<Component>>> & component_array - = this->components.at(type); + const vector<vector<unique_ptr<Component>>> & component_array = this->components.at(type); // Make sure that the id (that we are looking for) is within the boundaries of the vector<> if (id >= component_array.size()) return component_vector; @@ -118,8 +115,7 @@ ComponentManager::get_components_by_id(game_object_id_t id) const { } template <typename T> -std::vector<std::reference_wrapper<T>> -ComponentManager::get_components_by_type() const { +std::vector<std::reference_wrapper<T>> ComponentManager::get_components_by_type() const { using namespace std; // Determine the type of T (this is used as the key of the unordered_map<>) @@ -129,12 +125,10 @@ ComponentManager::get_components_by_type() const { vector<reference_wrapper<T>> component_vector; // Find the type (in the unordered_map<>) - if (this->components.find(type) == this->components.end()) - return component_vector; + if (this->components.find(type) == this->components.end()) return component_vector; // Get the correct vector<> - const vector<vector<unique_ptr<Component>>> & component_array - = this->components.at(type); + const vector<vector<unique_ptr<Component>>> & component_array = this->components.at(type); // Loop through the whole vector<> for (const vector<unique_ptr<Component>> & component : component_array) { |