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authorLoek Le Blansch <loek@pipeframe.xyz>2024-10-06 13:22:10 +0200
committerLoek Le Blansch <loek@pipeframe.xyz>2024-10-06 13:22:10 +0200
commit7c9d3452c99fcb89ea6df55755e90f741b23cf10 (patch)
tree93fab445cd4c0ebb392c2f4def2a0bd32d2709d2 /src/crepe/ComponentManager.h
parent02d658a7ed92bacfdaed587102f0d2e5f6c5dc01 (diff)
copy homemade ECS to crepe + correct code style
Diffstat (limited to 'src/crepe/ComponentManager.h')
-rw-r--r--src/crepe/ComponentManager.h55
1 files changed, 55 insertions, 0 deletions
diff --git a/src/crepe/ComponentManager.h b/src/crepe/ComponentManager.h
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+++ b/src/crepe/ComponentManager.h
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+#pragma once
+
+#include <cstdint>
+#include <memory>
+#include <typeindex>
+#include <unordered_map>
+#include <utility>
+#include <vector>
+
+#include "Components.h"
+
+namespace crepe {
+
+class ComponentManager {
+public:
+ // Singleton
+ static ComponentManager & get_instance();
+ ComponentManager(const ComponentManager &) = delete;
+ ComponentManager(ComponentManager &&) = delete;
+ ComponentManager & operator=(const ComponentManager &) = delete;
+ ComponentManager & operator=(ComponentManager &&) = delete;
+
+public:
+ //! Add a component of a specific type
+ template <typename T, typename... Args> void AddComponent(std::uint32_t id, Args &&... args);
+ //! Deletes all components of a specific type and id
+ template <typename T> void DeleteComponentsById(std::uint32_t id);
+ //! Deletes all components of a specific type
+ template <typename T> void DeleteComponents();
+ //! Deletes all components of a specific id
+ void DeleteAllComponentsOfId(std::uint32_t id);
+ //! Deletes all components
+ void DeleteAllComponents();
+
+ //! Get a vector<> of all components at specific type and id
+ template <typename T> std::vector<std::reference_wrapper<T>> GetComponentsByID(std::uint32_t id) const;
+ //! Get a vector<> of all components of a specific type
+ template <typename T> std::vector<std::reference_wrapper<T>> GetComponentsByType() const;
+
+private:
+ ComponentManager() = default;
+
+ /*
+ * The std::unordered_map<std::type_index, std::vector<std::vector<std::unique_ptr<Component>>>> below might seem a bit strange, let me explain this structure:
+ * The std::unordered_map<> has a key and value. The key is a std::type_index and the value is a std::vector. So, a new std::vector will be created for each new std::type_index.
+ * The first std::vector<> stores another vector<>. This first vector<> is to bind the entity's id to a component.
+ * The second std::vector<> stores unique_ptrs. Each component can be gathered via an unique_ptr. This second vector<> allows multiple components of the same std::type_index for one entity (id).
+ */
+ std::unordered_map<std::type_index, std::vector<std::vector<std::unique_ptr<Component>>>> components;
+};
+
+}
+
+// #include "ComponentManager.hpp"
+