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| author | Loek Le Blansch <loek@pipeframe.xyz> | 2024-11-13 11:39:45 +0100 | 
|---|---|---|
| committer | Loek Le Blansch <loek@pipeframe.xyz> | 2024-11-13 11:39:45 +0100 | 
| commit | 455bb50a5007daf46b8719fff2a6292da6a294bf (patch) | |
| tree | dbba8b1f9653a52bb7105f39323a11d85662c0fe /src/crepe/ComponentManager.h | |
| parent | 3e94ecb3dac5003a3d58210ed1a4d1f1cb2083d1 (diff) | |
fix physics test
Diffstat (limited to 'src/crepe/ComponentManager.h')
| -rw-r--r-- | src/crepe/ComponentManager.h | 7 | 
1 files changed, 6 insertions, 1 deletions
| diff --git a/src/crepe/ComponentManager.h b/src/crepe/ComponentManager.h index e37bc4a..1d67e69 100644 --- a/src/crepe/ComponentManager.h +++ b/src/crepe/ComponentManager.h @@ -24,7 +24,7 @@ public:  	ComponentManager(); // dbg_trace  	~ComponentManager(); // dbg_trace -public: +protected:  	/**  	 * \brief Add a component to the ComponentManager  	 *  @@ -39,6 +39,11 @@ public:  	 */  	template <typename T, typename... Args>  	T & add_component(game_object_id_t id, Args &&... args); +	//! GameObject is used as an interface to add components instead of the +	// component manager directly +	friend class GameObject; + +public:  	/**  	 * \brief Delete all components of a specific type and id  	 *  |