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author | Loek Le Blansch <loek@pipeframe.xyz> | 2024-11-13 11:39:45 +0100 |
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committer | Loek Le Blansch <loek@pipeframe.xyz> | 2024-11-13 11:39:45 +0100 |
commit | 455bb50a5007daf46b8719fff2a6292da6a294bf (patch) | |
tree | dbba8b1f9653a52bb7105f39323a11d85662c0fe /src/crepe/ComponentManager.h | |
parent | 3e94ecb3dac5003a3d58210ed1a4d1f1cb2083d1 (diff) |
fix physics test
Diffstat (limited to 'src/crepe/ComponentManager.h')
-rw-r--r-- | src/crepe/ComponentManager.h | 7 |
1 files changed, 6 insertions, 1 deletions
diff --git a/src/crepe/ComponentManager.h b/src/crepe/ComponentManager.h index e37bc4a..1d67e69 100644 --- a/src/crepe/ComponentManager.h +++ b/src/crepe/ComponentManager.h @@ -24,7 +24,7 @@ public: ComponentManager(); // dbg_trace ~ComponentManager(); // dbg_trace -public: +protected: /** * \brief Add a component to the ComponentManager * @@ -39,6 +39,11 @@ public: */ template <typename T, typename... Args> T & add_component(game_object_id_t id, Args &&... args); + //! GameObject is used as an interface to add components instead of the + // component manager directly + friend class GameObject; + +public: /** * \brief Delete all components of a specific type and id * |