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authorheavydemon21 <nielsstunnebrink1@gmail.com>2024-11-26 09:50:46 +0100
committerheavydemon21 <nielsstunnebrink1@gmail.com>2024-11-26 09:50:46 +0100
commit20ff7753942de3f8eb95d4dee307dc643bc66153 (patch)
tree586e20206060b2fd4b3f642a6a5e69fa35a4c043 /src/crepe/ComponentManager.h
parent9aca3626e31a7549f8c436672d4f479bd64c0057 (diff)
parentbe5ccbe24086d5d4fb407f268c649dcbc36eda6b (diff)
Merge branch 'master' into niels/decoupling_pixel_and_pos
Diffstat (limited to 'src/crepe/ComponentManager.h')
-rw-r--r--src/crepe/ComponentManager.h4
1 files changed, 1 insertions, 3 deletions
diff --git a/src/crepe/ComponentManager.h b/src/crepe/ComponentManager.h
index 0956d1e..1cb0b5f 100644
--- a/src/crepe/ComponentManager.h
+++ b/src/crepe/ComponentManager.h
@@ -5,8 +5,6 @@
#include <unordered_map>
#include <vector>
-#include "api/Vector2.h"
-
#include "Component.h"
#include "types.h"
@@ -45,7 +43,7 @@ public:
* \note This method automatically assigns a new entity ID
*/
GameObject new_object(const std::string & name, const std::string & tag = "",
- const Vector2 & position = {0, 0}, double rotation = 0,
+ const vec2 & position = {0, 0}, double rotation = 0,
double scale = 1);
protected: