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author | heavydemon21 <nielsstunnebrink1@gmail.com> | 2024-11-28 08:23:04 +0100 |
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committer | heavydemon21 <nielsstunnebrink1@gmail.com> | 2024-11-28 08:23:04 +0100 |
commit | 87c147dde61e2534d4e66c159a711b0f1ab68b8b (patch) | |
tree | 4316ebe9fe8e9abad55d5b0309bda06cd4f01b77 /src/crepe/ComponentManager.h | |
parent | 80836bce1294898f3d115ed363edd6d921aa15d5 (diff) | |
parent | d1eed940b8119e95a14f1d08bf26184c7f0a0d8f (diff) |
Merge branch 'master' into niels/decoupling_pixel_and_pos
Diffstat (limited to 'src/crepe/ComponentManager.h')
-rw-r--r-- | src/crepe/ComponentManager.h | 13 |
1 files changed, 13 insertions, 0 deletions
diff --git a/src/crepe/ComponentManager.h b/src/crepe/ComponentManager.h index 1cb0b5f..480124f 100644 --- a/src/crepe/ComponentManager.h +++ b/src/crepe/ComponentManager.h @@ -99,6 +99,16 @@ protected: * This method deletes all components. */ void delete_all_components(); + /** + * \brief Set a GameObject as persistent + * + * This method sets a GameObject as persistent. If a GameObject is persistent, its + * components will not be deleted. + * + * \param id The id of the GameObject to set as persistent + * \param persistent The persistent flag + */ + void set_persistent(game_object_id_t id, bool persistent); public: /** @@ -137,6 +147,9 @@ private: std::unordered_map<std::type_index, std::vector<std::vector<std::unique_ptr<Component>>>> components; + //! Persistent flag for each GameObject + std::unordered_map<game_object_id_t, bool> persistent; + //! ID of next GameObject allocated by \c ComponentManager::new_object game_object_id_t next_id = 0; }; |