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author | max-001 <maxsmits21@kpnmail.nl> | 2024-11-22 11:14:13 +0100 |
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committer | max-001 <maxsmits21@kpnmail.nl> | 2024-11-22 11:14:13 +0100 |
commit | 08fee6eff251337dd4dca2b514a9c06d57ede0af (patch) | |
tree | ead93ad5594e1254a66a6429a600f080880f4d90 /src/crepe/ComponentManager.h | |
parent | 07bca38a27f794ed6a2f74536f7a909530ce7df0 (diff) |
Implemented persistent objects
Diffstat (limited to 'src/crepe/ComponentManager.h')
-rw-r--r-- | src/crepe/ComponentManager.h | 12 |
1 files changed, 12 insertions, 0 deletions
diff --git a/src/crepe/ComponentManager.h b/src/crepe/ComponentManager.h index 0956d1e..8fc7d6c 100644 --- a/src/crepe/ComponentManager.h +++ b/src/crepe/ComponentManager.h @@ -101,6 +101,15 @@ protected: * This method deletes all components. */ void delete_all_components(); + /** + * \brief Set a GameObject as persistent + * + * This method sets a GameObject as persistent. If a GameObject is persistent, its + * components will not be deleted. + * + * \param id The id of the GameObject to set as persistent + */ + void set_persistent(game_object_id_t id); public: /** @@ -139,6 +148,9 @@ private: std::unordered_map<std::type_index, std::vector<std::vector<std::unique_ptr<Component>>>> components; + //! Persistent flag for each GameObject + std::vector<bool> persistent = {false}; + //! ID of next GameObject allocated by \c ComponentManager::new_object game_object_id_t next_id = 0; }; |