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authormax-001 <maxsmits21@kpnmail.nl>2024-11-22 11:14:13 +0100
committermax-001 <maxsmits21@kpnmail.nl>2024-11-22 11:14:13 +0100
commit08fee6eff251337dd4dca2b514a9c06d57ede0af (patch)
treeead93ad5594e1254a66a6429a600f080880f4d90 /src/crepe/ComponentManager.cpp
parent07bca38a27f794ed6a2f74536f7a909530ce7df0 (diff)
Implemented persistent objects
Diffstat (limited to 'src/crepe/ComponentManager.cpp')
-rw-r--r--src/crepe/ComponentManager.cpp26
1 files changed, 25 insertions, 1 deletions
diff --git a/src/crepe/ComponentManager.cpp b/src/crepe/ComponentManager.cpp
index e310577..97df1f3 100644
--- a/src/crepe/ComponentManager.cpp
+++ b/src/crepe/ComponentManager.cpp
@@ -10,6 +10,11 @@ ComponentManager::ComponentManager() { dbg_trace(); }
ComponentManager::~ComponentManager() { dbg_trace(); }
void ComponentManager::delete_all_components_of_id(game_object_id_t id) {
+ // Do not delete persistent objects
+ if (this->persistent[id]) {
+ return;
+ }
+
// Loop through all the types (in the unordered_map<>)
for (auto & [type, componentArray] : this->components) {
// Make sure that the id (that we are looking for) is within the boundaries of the vector<>
@@ -21,14 +26,33 @@ void ComponentManager::delete_all_components_of_id(game_object_id_t id) {
}
void ComponentManager::delete_all_components() {
- this->components.clear();
+ // Loop through all the ids and delete all components of each id
+ for (game_object_id_t id = 0; id < next_id; id++) {
+ delete_all_components_of_id(id);
+ }
this->next_id = 0;
}
GameObject ComponentManager::new_object(const string & name, const string & tag,
const Vector2 & position, double rotation,
double scale) {
+ // Find the first available id (taking persistent objects into account)
+ while (this->persistent[this->next_id]) {
+ this->next_id++;
+ // Make sure that the persistent vector is large enough
+ if (persistent.size() <= next_id) {
+ this->persistent.resize(next_id + 1, false);
+ }
+ }
+
GameObject object{*this, this->next_id, name, tag, position, rotation, scale};
this->next_id++;
+
+ // Make sure that the persistent vector is large enough
+ if (persistent.size() <= next_id) {
+ this->persistent.resize(next_id + 1, false);
+ }
return object;
}
+
+void ComponentManager::set_persistent(game_object_id_t id) { this->persistent[id] = true; }