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authorheavydemon21 <nielsstunnebrink1@gmail.com>2024-11-26 09:50:46 +0100
committerheavydemon21 <nielsstunnebrink1@gmail.com>2024-11-26 09:50:46 +0100
commit20ff7753942de3f8eb95d4dee307dc643bc66153 (patch)
tree586e20206060b2fd4b3f642a6a5e69fa35a4c043 /src/crepe/ComponentManager.cpp
parent9aca3626e31a7549f8c436672d4f479bd64c0057 (diff)
parentbe5ccbe24086d5d4fb407f268c649dcbc36eda6b (diff)
Merge branch 'master' into niels/decoupling_pixel_and_pos
Diffstat (limited to 'src/crepe/ComponentManager.cpp')
-rw-r--r--src/crepe/ComponentManager.cpp3
1 files changed, 1 insertions, 2 deletions
diff --git a/src/crepe/ComponentManager.cpp b/src/crepe/ComponentManager.cpp
index e310577..e4de027 100644
--- a/src/crepe/ComponentManager.cpp
+++ b/src/crepe/ComponentManager.cpp
@@ -26,8 +26,7 @@ void ComponentManager::delete_all_components() {
}
GameObject ComponentManager::new_object(const string & name, const string & tag,
- const Vector2 & position, double rotation,
- double scale) {
+ const vec2 & position, double rotation, double scale) {
GameObject object{*this, this->next_id, name, tag, position, rotation, scale};
this->next_id++;
return object;