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| author | Loek Le Blansch <loek@pipeframe.xyz> | 2024-11-07 20:08:09 +0100 | 
|---|---|---|
| committer | Loek Le Blansch <loek@pipeframe.xyz> | 2024-11-07 20:08:09 +0100 | 
| commit | 1c4156ee127b14760ed3b1a0cd16ad12180c7ac6 (patch) | |
| tree | 211505d5328f24c9f9beabf8f874d9e13ef92130 /src/crepe/ComponentManager.cpp | |
| parent | 9df087ede0b539ecbd2778236c7d1143362b384d (diff) | |
| parent | 3d2428af8e8d9d49b4ade52d4806a7dae4cf1ab8 (diff) | |
merge `master` into `loek/savemgr`
Diffstat (limited to 'src/crepe/ComponentManager.cpp')
| -rw-r--r-- | src/crepe/ComponentManager.cpp | 7 | 
1 files changed, 4 insertions, 3 deletions
| diff --git a/src/crepe/ComponentManager.cpp b/src/crepe/ComponentManager.cpp index 8bde33a..85149c8 100644 --- a/src/crepe/ComponentManager.cpp +++ b/src/crepe/ComponentManager.cpp @@ -1,6 +1,7 @@ -#include "ComponentManager.h"  #include "util/log.h" +#include "ComponentManager.h" +  using namespace crepe;  ComponentManager & ComponentManager::get_instance() { @@ -8,9 +9,9 @@ ComponentManager & ComponentManager::get_instance() {  	return instance;  } -void ComponentManager::delete_all_components_of_id(uint32_t id) { +void ComponentManager::delete_all_components_of_id(game_object_id_t id) {  	// Loop through all the types (in the unordered_map<>) -	for (auto & [type, componentArray] : components) { +	for (auto & [type, componentArray] : this->components) {  		// Make sure that the id (that we are looking for) is within the boundaries of the vector<>  		if (id < componentArray.size()) {  			// Clear the components at this specific id |