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authorLoek Le Blansch <loek@pipeframe.xyz>2024-11-13 12:19:56 +0100
committerLoek Le Blansch <loek@pipeframe.xyz>2024-11-13 12:19:56 +0100
commit87c74782e486647c46f9ca4d2f857094006e563c (patch)
treec8e0b893610cb90d7bd7578c3d076b7e905c822a /src/crepe/ComponentManager.cpp
parentec3601fbc17a38a44608a04f53d4e36c1bff8c96 (diff)
`make format`
Diffstat (limited to 'src/crepe/ComponentManager.cpp')
-rw-r--r--src/crepe/ComponentManager.cpp9
1 files changed, 6 insertions, 3 deletions
diff --git a/src/crepe/ComponentManager.cpp b/src/crepe/ComponentManager.cpp
index f6acc1a..8f8437b 100644
--- a/src/crepe/ComponentManager.cpp
+++ b/src/crepe/ComponentManager.cpp
@@ -25,10 +25,13 @@ void ComponentManager::delete_all_components() {
ComponentManager::ComponentManager() { dbg_trace(); }
ComponentManager::~ComponentManager() { dbg_trace(); }
-GameObject & ComponentManager::new_object(const string & name, const string & tag, const Vector2 & position, double rotation, double scale) {
- GameObject * object = new GameObject(*this, this->next_id, name, tag, position, rotation, scale);
+GameObject & ComponentManager::new_object(const string & name,
+ const string & tag,
+ const Vector2 & position,
+ double rotation, double scale) {
+ GameObject * object = new GameObject(*this, this->next_id, name, tag,
+ position, rotation, scale);
this->objects.push_front(unique_ptr<GameObject>(object));
this->next_id++;
return *object;
}
-