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authorLoek Le Blansch <loek@pipeframe.xyz>2024-11-12 22:43:32 +0100
committerLoek Le Blansch <loek@pipeframe.xyz>2024-11-12 22:43:32 +0100
commit3e94ecb3dac5003a3d58210ed1a4d1f1cb2083d1 (patch)
tree67c3e1c122652ae09e58e7de49db668e252c4730 /src/crepe/ComponentManager.cpp
parentf2509e89c02894ebd3ad992324eb300103621d26 (diff)
add script unit tests + major refactoring
Diffstat (limited to 'src/crepe/ComponentManager.cpp')
-rw-r--r--src/crepe/ComponentManager.cpp16
1 files changed, 10 insertions, 6 deletions
diff --git a/src/crepe/ComponentManager.cpp b/src/crepe/ComponentManager.cpp
index 85149c8..f6acc1a 100644
--- a/src/crepe/ComponentManager.cpp
+++ b/src/crepe/ComponentManager.cpp
@@ -1,13 +1,10 @@
+#include "api/GameObject.h"
#include "util/log.h"
#include "ComponentManager.h"
using namespace crepe;
-
-ComponentManager & ComponentManager::get_instance() {
- static ComponentManager instance;
- return instance;
-}
+using namespace std;
void ComponentManager::delete_all_components_of_id(game_object_id_t id) {
// Loop through all the types (in the unordered_map<>)
@@ -26,5 +23,12 @@ void ComponentManager::delete_all_components() {
}
ComponentManager::ComponentManager() { dbg_trace(); }
-
ComponentManager::~ComponentManager() { dbg_trace(); }
+
+GameObject & ComponentManager::new_object(const string & name, const string & tag, const Vector2 & position, double rotation, double scale) {
+ GameObject * object = new GameObject(*this, this->next_id, name, tag, position, rotation, scale);
+ this->objects.push_front(unique_ptr<GameObject>(object));
+ this->next_id++;
+ return *object;
+}
+