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authorLoek Le Blansch <loek@pipeframe.xyz>2024-11-07 15:27:28 +0100
committerLoek Le Blansch <loek@pipeframe.xyz>2024-11-07 15:27:28 +0100
commitbe58cc9342a775c21ec2ee28923414a5c612fe6e (patch)
tree6cfc5f7d4d403482afc5131f77369c99f0da1241 /src/crepe/Component.h
parent97515abfb2859e289df9d65d7106f35159749131 (diff)
add game_object_id_t type
Diffstat (limited to 'src/crepe/Component.h')
-rw-r--r--src/crepe/Component.h6
1 files changed, 4 insertions, 2 deletions
diff --git a/src/crepe/Component.h b/src/crepe/Component.h
index 41badc3..ee795f4 100644
--- a/src/crepe/Component.h
+++ b/src/crepe/Component.h
@@ -1,5 +1,7 @@
#pragma once
+#include "types.h"
+
#include <cstdint>
namespace crepe {
@@ -19,7 +21,7 @@ protected:
/**
* \param id The id of the GameObject this component belongs to
*/
- Component(uint32_t id);
+ Component(game_object_id_t id);
public:
virtual ~Component() = default;
@@ -36,7 +38,7 @@ public:
public:
//! The id of the GameObject this component belongs to
- const uint32_t GAME_OBJECT_ID;
+ const game_object_id_t GAME_OBJECT_ID;
//! Whether the component is active
bool active = true;
};