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author | Loek Le Blansch <loek@pipeframe.xyz> | 2024-12-10 19:13:48 +0100 |
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committer | Loek Le Blansch <loek@pipeframe.xyz> | 2024-12-10 19:13:48 +0100 |
commit | 0cb7f2f82ca167656b3c5cb9f0cc3b44c59cb0eb (patch) | |
tree | 8fa80428c08140d964eb122b5a1f8130bf10464a /src/crepe/Component.h | |
parent | 9ff08f61023a910e3d4df1f1f52d8af0fc72c153 (diff) | |
parent | 7cbc577e94ed048f2a8146fab6972ae6ff290be7 (diff) |
Merge branch 'master' into loek/scripts
Diffstat (limited to 'src/crepe/Component.h')
-rw-r--r-- | src/crepe/Component.h | 9 |
1 files changed, 7 insertions, 2 deletions
diff --git a/src/crepe/Component.h b/src/crepe/Component.h index c30419d..eff5a58 100644 --- a/src/crepe/Component.h +++ b/src/crepe/Component.h @@ -16,7 +16,12 @@ class Component { public: //! Whether the component is active bool active = true; - //! The id of the GameObject this component belongs to + /** + * \brief The id of the GameObject this component belongs to + * + * \note Only systems are supposed to use this member, but since friend + * relations aren't inherited this needs to be public. + */ const game_object_id_t game_object_id; protected: @@ -24,7 +29,7 @@ protected: * \param id The id of the GameObject this component belongs to */ Component(game_object_id_t id); - //! Only the ComponentManager can create components + //! Only ComponentManager can create components friend class ComponentManager; Component(const Component &) = delete; |