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authorLoek Le Blansch <loek@pipeframe.xyz>2024-11-14 20:27:05 +0100
committerLoek Le Blansch <loek@pipeframe.xyz>2024-11-14 20:27:05 +0100
commitd258fcc8efdb6a968a220c4590a204292a16ad42 (patch)
treebb37f3d00f42b15a38e07f8ae0ba7fe2641cf7e3 /src/crepe/Component.h
parentadd8724446fdeae1aaec9b07544cf7a5475a9bfe (diff)
added thoughts
Diffstat (limited to 'src/crepe/Component.h')
-rw-r--r--src/crepe/Component.h12
1 files changed, 9 insertions, 3 deletions
diff --git a/src/crepe/Component.h b/src/crepe/Component.h
index 12c10cb..7734335 100644
--- a/src/crepe/Component.h
+++ b/src/crepe/Component.h
@@ -16,7 +16,12 @@ class Component {
public:
//! Whether the component is active
bool active = true;
- //! The id of the GameObject this component belongs to
+ /**
+ * \brief The id of the GameObject this component belongs to
+ *
+ * \note Only systems are supposed to use this member, but since friend
+ * relations aren't inherited this needs to be public.
+ */
const game_object_id_t game_object_id;
protected:
@@ -24,10 +29,9 @@ protected:
* \param id The id of the GameObject this component belongs to
*/
Component(game_object_id_t id);
- //! Only the ComponentManager can create components
+ //! Only ComponentManager can create components
friend class ComponentManager;
-public:
/**
* \brief Get the maximum number of instances for this component
*
@@ -38,6 +42,8 @@ public:
* \return The maximum number of instances for this component
*/
virtual int get_instances_max() const { return -1; }
+ //! Only ComponentManager needs to know the max instance count
+ friend class ComponentManager;
};
} // namespace crepe