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authorLoek Le Blansch <loek@pipeframe.xyz>2024-12-10 19:22:14 +0100
committerLoek Le Blansch <loek@pipeframe.xyz>2024-12-10 19:22:14 +0100
commit1e5c6c5cf0d1be976e0e59099ddcfc62940ef1be (patch)
tree8878a7021fcaecdb5244e6940a442199f499347d /src/crepe/Component.h
parent467ca584b359f6e504800222e16025d345fdff2a (diff)
parent7cbc577e94ed048f2a8146fab6972ae6ff290be7 (diff)
merge master
Diffstat (limited to 'src/crepe/Component.h')
-rw-r--r--src/crepe/Component.h9
1 files changed, 7 insertions, 2 deletions
diff --git a/src/crepe/Component.h b/src/crepe/Component.h
index c30419d..eff5a58 100644
--- a/src/crepe/Component.h
+++ b/src/crepe/Component.h
@@ -16,7 +16,12 @@ class Component {
public:
//! Whether the component is active
bool active = true;
- //! The id of the GameObject this component belongs to
+ /**
+ * \brief The id of the GameObject this component belongs to
+ *
+ * \note Only systems are supposed to use this member, but since friend
+ * relations aren't inherited this needs to be public.
+ */
const game_object_id_t game_object_id;
protected:
@@ -24,7 +29,7 @@ protected:
* \param id The id of the GameObject this component belongs to
*/
Component(game_object_id_t id);
- //! Only the ComponentManager can create components
+ //! Only ComponentManager can create components
friend class ComponentManager;
Component(const Component &) = delete;