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author | Loek Le Blansch <loek@pipeframe.xyz> | 2024-12-10 19:22:14 +0100 |
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committer | Loek Le Blansch <loek@pipeframe.xyz> | 2024-12-10 19:22:14 +0100 |
commit | 1e5c6c5cf0d1be976e0e59099ddcfc62940ef1be (patch) | |
tree | 8878a7021fcaecdb5244e6940a442199f499347d /src/crepe/Component.h | |
parent | 467ca584b359f6e504800222e16025d345fdff2a (diff) | |
parent | 7cbc577e94ed048f2a8146fab6972ae6ff290be7 (diff) |
merge master
Diffstat (limited to 'src/crepe/Component.h')
-rw-r--r-- | src/crepe/Component.h | 9 |
1 files changed, 7 insertions, 2 deletions
diff --git a/src/crepe/Component.h b/src/crepe/Component.h index c30419d..eff5a58 100644 --- a/src/crepe/Component.h +++ b/src/crepe/Component.h @@ -16,7 +16,12 @@ class Component { public: //! Whether the component is active bool active = true; - //! The id of the GameObject this component belongs to + /** + * \brief The id of the GameObject this component belongs to + * + * \note Only systems are supposed to use this member, but since friend + * relations aren't inherited this needs to be public. + */ const game_object_id_t game_object_id; protected: @@ -24,7 +29,7 @@ protected: * \param id The id of the GameObject this component belongs to */ Component(game_object_id_t id); - //! Only the ComponentManager can create components + //! Only ComponentManager can create components friend class ComponentManager; Component(const Component &) = delete; |