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author | heavydemon21 <nielsstunnebrink1@gmail.com> | 2024-11-18 15:08:31 +0100 |
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committer | heavydemon21 <nielsstunnebrink1@gmail.com> | 2024-11-18 15:08:31 +0100 |
commit | fee42c67918a9370f7f4e074dba9a677afccf90b (patch) | |
tree | c5ed200e3c584fafc4c6bd3df48adeed3cfbd31d /src/crepe/Component.h | |
parent | ed1403aea4412bd479244eae8e2940190e71cd28 (diff) | |
parent | 121b64b1cb6cfead5814070c8b0185d3d7308095 (diff) |
Merge remote-tracking branch 'origin/master' into niels/RenderingParticle
Diffstat (limited to 'src/crepe/Component.h')
-rw-r--r-- | src/crepe/Component.h | 29 |
1 files changed, 14 insertions, 15 deletions
diff --git a/src/crepe/Component.h b/src/crepe/Component.h index 0fe60b2..5279fb3 100644 --- a/src/crepe/Component.h +++ b/src/crepe/Component.h @@ -2,8 +2,6 @@ #include "types.h" -#include <cstdint> - namespace crepe { class ComponentManager; @@ -11,36 +9,37 @@ class ComponentManager; /** * \brief Base class for all components * - * This class is the base class for all components. It provides a common - * interface for all components. + * This class is the base class for all components. It provides a common interface for all + * components. */ class Component { +public: + //! Whether the component is active + bool active = true; + //! The id of the GameObject this component belongs to + const game_object_id_t game_object_id; + protected: - //! Only the ComponentManager can create components - friend class crepe::ComponentManager; /** * \param id The id of the GameObject this component belongs to */ Component(game_object_id_t id); + //! Only the ComponentManager can create components + friend class ComponentManager; public: virtual ~Component() = default; + +public: /** * \brief Get the maximum number of instances for this component * - * This method returns -1 by default, which means that there is no limit - * for the number of instances. Concrete components can override this method - * to set a limit. + * This method returns -1 by default, which means that there is no limit for the number of + * instances. Concrete components can override this method to set a limit. * * \return The maximum number of instances for this component */ virtual int get_instances_max() const { return -1; } - -public: - //! The id of the GameObject this component belongs to - const game_object_id_t game_object_id; - //! Whether the component is active - bool active = true; }; } // namespace crepe |