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authorLoek Le Blansch <loek@pipeframe.xyz>2024-11-12 22:43:32 +0100
committerLoek Le Blansch <loek@pipeframe.xyz>2024-11-12 22:43:32 +0100
commit3e94ecb3dac5003a3d58210ed1a4d1f1cb2083d1 (patch)
tree67c3e1c122652ae09e58e7de49db668e252c4730 /src/crepe/Component.h
parentf2509e89c02894ebd3ad992324eb300103621d26 (diff)
add script unit tests + major refactoring
Diffstat (limited to 'src/crepe/Component.h')
-rw-r--r--src/crepe/Component.h21
1 files changed, 13 insertions, 8 deletions
diff --git a/src/crepe/Component.h b/src/crepe/Component.h
index 0fe60b2..c6d72df 100644
--- a/src/crepe/Component.h
+++ b/src/crepe/Component.h
@@ -2,8 +2,6 @@
#include "types.h"
-#include <cstdint>
-
namespace crepe {
class ComponentManager;
@@ -15,13 +13,21 @@ class ComponentManager;
* interface for all components.
*/
class Component {
+public:
+ struct Data {
+ //! The ID of the GameObject this component belongs to
+ const game_object_id_t id;
+ //! The manager of this component
+ ComponentManager & component_manager;
+ };
+
protected:
- //! Only the ComponentManager can create components
- friend class crepe::ComponentManager;
/**
- * \param id The id of the GameObject this component belongs to
+ * \param base Data
*/
- Component(game_object_id_t id);
+ Component(const Data & base);
+ //! Only the ComponentManager can create components
+ friend class crepe::ComponentManager;
public:
virtual ~Component() = default;
@@ -37,8 +43,7 @@ public:
virtual int get_instances_max() const { return -1; }
public:
- //! The id of the GameObject this component belongs to
- const game_object_id_t game_object_id;
+ Data data;
//! Whether the component is active
bool active = true;
};