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authorheavydemon21 <nielsstunnebrink1@gmail.com>2024-12-06 20:03:12 +0100
committerheavydemon21 <nielsstunnebrink1@gmail.com>2024-12-06 20:03:12 +0100
commit5eedba3a070c3a7a4f27ae3ec7dd41812695f7e9 (patch)
tree666955b4308e2d59f6958119f3efbcbf179c493d /src/crepe/Collider.h
parent75ca0750dcc07b6ca043320397917e33638e97b4 (diff)
parentcfd578dd0b7d5894ff0b0a0796d85cd5e9ae6e56 (diff)
Merge branch 'master' into niels/decoupling_pixel_and_pos
Diffstat (limited to 'src/crepe/Collider.h')
-rw-r--r--src/crepe/Collider.h13
1 files changed, 11 insertions, 2 deletions
diff --git a/src/crepe/Collider.h b/src/crepe/Collider.h
index 827f83d..a08a68e 100644
--- a/src/crepe/Collider.h
+++ b/src/crepe/Collider.h
@@ -1,14 +1,23 @@
#pragma once
#include "Component.h"
+#include "types.h"
namespace crepe {
class Collider : public Component {
public:
- Collider(game_object_id_t id);
+ Collider(game_object_id_t id, const vec2 & offset);
- int size;
+public:
+ /**
+ * \brief Offset of the collider relative to the rigidbody position.
+ *
+ * The `offset` defines the positional shift applied to the collider relative to the position of the rigidbody it is attached to.
+ * This allows the collider to be placed at a different position than the rigidbody.
+ *
+ */
+ vec2 offset;
};
} // namespace crepe