diff options
author | heavydemon21 <nielsstunnebrink1@gmail.com> | 2024-12-06 20:03:12 +0100 |
---|---|---|
committer | heavydemon21 <nielsstunnebrink1@gmail.com> | 2024-12-06 20:03:12 +0100 |
commit | 5eedba3a070c3a7a4f27ae3ec7dd41812695f7e9 (patch) | |
tree | 666955b4308e2d59f6958119f3efbcbf179c493d /src/crepe/Collider.h | |
parent | 75ca0750dcc07b6ca043320397917e33638e97b4 (diff) | |
parent | cfd578dd0b7d5894ff0b0a0796d85cd5e9ae6e56 (diff) |
Merge branch 'master' into niels/decoupling_pixel_and_pos
Diffstat (limited to 'src/crepe/Collider.h')
-rw-r--r-- | src/crepe/Collider.h | 13 |
1 files changed, 11 insertions, 2 deletions
diff --git a/src/crepe/Collider.h b/src/crepe/Collider.h index 827f83d..a08a68e 100644 --- a/src/crepe/Collider.h +++ b/src/crepe/Collider.h @@ -1,14 +1,23 @@ #pragma once #include "Component.h" +#include "types.h" namespace crepe { class Collider : public Component { public: - Collider(game_object_id_t id); + Collider(game_object_id_t id, const vec2 & offset); - int size; +public: + /** + * \brief Offset of the collider relative to the rigidbody position. + * + * The `offset` defines the positional shift applied to the collider relative to the position of the rigidbody it is attached to. + * This allows the collider to be placed at a different position than the rigidbody. + * + */ + vec2 offset; }; } // namespace crepe |