diff options
author | Loek Le Blansch <loek@pipeframe.xyz> | 2024-12-07 14:21:31 +0100 |
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committer | Loek Le Blansch <loek@pipeframe.xyz> | 2024-12-07 14:21:31 +0100 |
commit | e7423549a26c0df6db930329e2c4067b1c6777b7 (patch) | |
tree | 0de96a7b935fead6cc9b5d04d09d713047372b1f /src/crepe/Collider.h | |
parent | f3009ab8f0785a54d3fd83c0d758c8ebd901adda (diff) | |
parent | fdb4c99e139a264d4e15e6913a3756fc6cccb2f2 (diff) |
merge with master
Diffstat (limited to 'src/crepe/Collider.h')
-rw-r--r-- | src/crepe/Collider.h | 13 |
1 files changed, 11 insertions, 2 deletions
diff --git a/src/crepe/Collider.h b/src/crepe/Collider.h index 827f83d..42ccfd4 100644 --- a/src/crepe/Collider.h +++ b/src/crepe/Collider.h @@ -1,14 +1,23 @@ #pragma once #include "Component.h" +#include "types.h" namespace crepe { class Collider : public Component { public: - Collider(game_object_id_t id); + Collider(game_object_id_t id, const vec2 & offset); - int size; +public: + /** + * \brief Offset of the collider relative to the rigidbody position. + * + * The `offset` defines the positional shift applied to the collider relative to the position of the rigidbody it is attached to. + * This allows the collider to be placed at a different position than the rigidbody. + * + */ + vec2 offset; }; } // namespace crepe |