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author | max-001 <maxsmits21@kpnmail.nl> | 2024-12-06 09:24:20 +0100 |
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committer | max-001 <maxsmits21@kpnmail.nl> | 2024-12-06 09:24:20 +0100 |
commit | 5835e478ff8c9417b5b12c8fe2e21cc0311991be (patch) | |
tree | b89c3924637dbb5c1bcb761d501f13f2ee6a8750 /src/crepe/Collider.h | |
parent | 9cd9e3674d8b1c326c81b7896b9254408fb19972 (diff) | |
parent | 453aeafda1503aeafa54b8f6e293936c1a3db5ea (diff) |
Merge branch 'jaro/collision-system' of github.com:lonkaars/crepe into max/AI
Diffstat (limited to 'src/crepe/Collider.h')
-rw-r--r-- | src/crepe/Collider.h | 13 |
1 files changed, 11 insertions, 2 deletions
diff --git a/src/crepe/Collider.h b/src/crepe/Collider.h index 827f83d..a08a68e 100644 --- a/src/crepe/Collider.h +++ b/src/crepe/Collider.h @@ -1,14 +1,23 @@ #pragma once #include "Component.h" +#include "types.h" namespace crepe { class Collider : public Component { public: - Collider(game_object_id_t id); + Collider(game_object_id_t id, const vec2 & offset); - int size; +public: + /** + * \brief Offset of the collider relative to the rigidbody position. + * + * The `offset` defines the positional shift applied to the collider relative to the position of the rigidbody it is attached to. + * This allows the collider to be placed at a different position than the rigidbody. + * + */ + vec2 offset; }; } // namespace crepe |