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author | heavydemon21 <nielsstunnebrink1@gmail.com> | 2024-12-06 20:09:09 +0100 |
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committer | heavydemon21 <nielsstunnebrink1@gmail.com> | 2024-12-06 20:09:09 +0100 |
commit | 81de5e68ba6cf5cd8bc64c3fc0eecef84c417b61 (patch) | |
tree | 144b0e9efecd4c10d6d79a17b4bf571336d45961 /src/crepe/Collider.h | |
parent | 5eedba3a070c3a7a4f27ae3ec7dd41812695f7e9 (diff) | |
parent | fdb4c99e139a264d4e15e6913a3756fc6cccb2f2 (diff) |
Merge branch 'master' into niels/decoupling_pixel_and_pos
Diffstat (limited to 'src/crepe/Collider.h')
-rw-r--r-- | src/crepe/Collider.h | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/crepe/Collider.h b/src/crepe/Collider.h index a08a68e..42ccfd4 100644 --- a/src/crepe/Collider.h +++ b/src/crepe/Collider.h @@ -15,7 +15,7 @@ public: * * The `offset` defines the positional shift applied to the collider relative to the position of the rigidbody it is attached to. * This allows the collider to be placed at a different position than the rigidbody. - * + * */ vec2 offset; }; |