aboutsummaryrefslogtreecommitdiff
path: root/src/crepe/Collider.h
diff options
context:
space:
mode:
authorWBoerenkamps <wrj.boerenkamps@student.avans.nl>2024-12-07 15:21:54 +0100
committerWBoerenkamps <wrj.boerenkamps@student.avans.nl>2024-12-07 15:21:54 +0100
commit0f2451f4d48c78426c2663501e6cdd6871f1e94a (patch)
tree5015832f112093ec9fcefcb22800657ea28e064c /src/crepe/Collider.h
parentf05458cdbf68e8efe1ed812f57e957921921941d (diff)
parentfdb4c99e139a264d4e15e6913a3756fc6cccb2f2 (diff)
Merge branch 'master' of https://github.com/lonkaars/crepe into wouter/gameloop
Diffstat (limited to 'src/crepe/Collider.h')
-rw-r--r--src/crepe/Collider.h13
1 files changed, 11 insertions, 2 deletions
diff --git a/src/crepe/Collider.h b/src/crepe/Collider.h
index 827f83d..42ccfd4 100644
--- a/src/crepe/Collider.h
+++ b/src/crepe/Collider.h
@@ -1,14 +1,23 @@
#pragma once
#include "Component.h"
+#include "types.h"
namespace crepe {
class Collider : public Component {
public:
- Collider(game_object_id_t id);
+ Collider(game_object_id_t id, const vec2 & offset);
- int size;
+public:
+ /**
+ * \brief Offset of the collider relative to the rigidbody position.
+ *
+ * The `offset` defines the positional shift applied to the collider relative to the position of the rigidbody it is attached to.
+ * This allows the collider to be placed at a different position than the rigidbody.
+ *
+ */
+ vec2 offset;
};
} // namespace crepe