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author | heavydemon21 <nielsstunnebrink1@gmail.com> | 2024-10-22 11:35:47 +0200 |
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committer | heavydemon21 <nielsstunnebrink1@gmail.com> | 2024-10-22 11:35:47 +0200 |
commit | 176ac90fce318334f1377d94d6e637e1eff84c3c (patch) | |
tree | 104b86fc3537fd82c7b9dd731ee716c51441ca31 /src/crepe/Asset.h | |
parent | edfcb27fe37fdcf08622863f331960325e3899ac (diff) | |
parent | 77555730e3ddb811b9ce8470659663e3f1573de2 (diff) |
Merge branch 'master' into niels/rendering
Diffstat (limited to 'src/crepe/Asset.h')
-rw-r--r-- | src/crepe/Asset.h | 33 |
1 files changed, 33 insertions, 0 deletions
diff --git a/src/crepe/Asset.h b/src/crepe/Asset.h new file mode 100644 index 0000000..0cb5834 --- /dev/null +++ b/src/crepe/Asset.h @@ -0,0 +1,33 @@ +#pragma once + +#include <fstream> +#include <iostream> +#include <string> + +namespace crepe { + +/** + * \brief Asset location helper + * + * This class is used to locate and canonicalize paths to game asset files, and + * should *always* be used when retrieving files from disk. + */ +class Asset { +public: + /** + * \param src Unique identifier to asset + */ + Asset(const std::string & src); + +public: + //! Get an input stream to the contents of this resource + const std::istream & read(); + //! Get the canonical path to this resource + const char * canonical(); + +private: + std::string src; + std::ifstream file; +}; + +} // namespace crepe |